// Use this for initialization void Start() { animator = GetComponent<Animator>(); combatStateInfo = animator.GetCurrentAnimatorStateInfo(1); baseStateInfo = animator.GetCurrentAnimatorStateInfo(0); }
// Use this for initialization void Start() { animator = GetComponent<Animator>(); combatStateInfo = animator.GetCurrentAnimatorStateInfo(1); baseStateInfo = animator.GetCurrentAnimatorStateInfo(0); }