Exemple #1
0
    public IEnumerator Setup()
    {
        yield return(scrollViewChildren.Setup());

        scrollViewChildren.SetOnFinished(() => isPlay = false);
        yield return(scrollViewBer.Setup());

        yield break;
    }
Exemple #2
0
    public IEnumerator Setup()
    {
        yield return(equipmentsAnimation.Setup());

        equipmentsAnimation.SetOnFinished(() => isPlay = false);
        yield return(partyHeaderAnimation.Setup());

        yield return(bgImgAnimation.Setup());

        releaseAnimation.SetOnFinished(() => isPlay = false);
        yield break;
    }
Exemple #3
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    public IEnumerator Setup()
    {
        buttonList[0].onClick.AddListener(() => {
            StartCoroutine(masterController.ChangeScene(GetSceneName(0)));
        });
        for (int i = 1; i < buttonList.Count; i++)
        {
            var sceneName = GetSceneName(i);
            buttonList[i].onClick.AddListener(() => { StartCoroutine(masterController.ChangeScene(sceneName)); });
        }

        yield return(openAnimation.Setup());
    }
Exemple #4
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    public IEnumerator Setup()
    {
        yield return(anounceManaUI.Setup());

        yield return(commandUI.Setup());

        commandUI.SetOnFinished(() => missionAnnounceUI.Play());
        yield return(missionAnnounceUI.Setup());

        missionAnnounceUI.SetOnFinished(() => { if (isOpen)
                                                {
                                                    changeViewBtn.Play();
                                                }
                                        });
        yield return(changeViewBtn.Setup());

        changeViewBtn.SetOnFinished(() => isPlay = false);
        yield break;
    }