Exemple #1
0
        /// <summary>
        ///    Generic unload, called by SkeletonManager.
        /// </summary>
        protected override void UnloadImpl()
        {
            // destroy bones
            boneList.Clear();
            namedBoneList.Clear();
            rootBones.Clear();
            // manualBones.Clear();
            // manualBonesDirty = false;

            // Destroy animations
            animationList.Clear();

            // Remove all linked skeletons
            // linkedSkeletonAnimSourceList.Clear();
        }