/// <summary> /// Generic unload, called by SkeletonManager. /// </summary> protected override void UnloadImpl() { // destroy bones boneList.Clear(); namedBoneList.Clear(); rootBones.Clear(); // manualBones.Clear(); // manualBonesDirty = false; // Destroy animations animationList.Clear(); // Remove all linked skeletons // linkedSkeletonAnimSourceList.Clear(); }