//初期化処理 public void Init() { //ルームに遷移したの時の初期化 if (GameStateManager.Instance.CurrentScene == 1) { ASetting = GameObject.FindGameObjectWithTag("AnimalSetting").GetComponent <AnimalSetting>(); if (ALoader == null) { ALoader = new AnimalLoader(); // ALoader = GameObject.FindGameObjectWithTag("AnimalSetting").GetComponent<AnimalLoader>(); Datas = ALoader.LoadData(); maxPage = (int)Mathf.Ceil(Datas.Count / panelNum); currentPage = 1; ASetting.SetDataList(Datas, currentPage); } UseCategory = "100"; UseID = "1"; // UseData = ASetting.ChooseData ; // Datatest(); } //おでかけ先に遷移した時の初期化 else if (GameStateManager.Instance.CurrentScene == 2) { ACreator = GameObject.FindGameObjectWithTag("ObjectSpawner").GetComponent <AnimalCreator>(); FCreator = GameObject.FindGameObjectWithTag("ObjectSpawner").GetComponent <FoodCreator>(); AnimalCreate(); } }
/// <summary> /// 设置生肖 /// </summary> /// <returns></returns> public static void SetAnimal() { var dic = AnimalSetting.GetAnimal(); int number = 1; foreach (var item in dic) { Constant.Animal_Info_S.Add(new TLC_Model.Animal_Info() { Code = number, Name = item.Key, Globe = item.Value.Trim(','), Operation_Year = DateTime.Now.Year }); number++; } }