Exemple #1
0
        protected BaseBxdf(ref RayHit rh, ref RayData ray, ref Normal ng, ref Normal ns, ref UV texCoord,
                MaterialInfo mi, SurfaceTextureInfo texData, bool fromLight)
        {
#if VERBOSE
            if (ng.Length > 1f || ns.Length > 1f)
            {
                Console.WriteLine("Normals in bsdf arent normalized");
            }
#endif
            this.Init(ref rh, ref ray, ref ng, ref ns, ref texCoord, mi, texData, fromLight);
        }
Exemple #2
0
 internal void Init(ref RayHit rh, ref RayData ray, ref Normal ng, ref Normal ns, ref UV texCoord,
     MaterialInfo mi, SurfaceTextureInfo texData, bool fromLight)
 {
     if (rh.Miss())
     {
         throw new ArgumentException("RayHit missed geometry!");
     }
     //if (HitPoint == null)
     //{
         HitPoint = new HitPointInfo
         {
             Color = RgbSpectrum.Max(ref mi.Kd, ref mi.Ks),
             HitPoint = ray.Point(rh.Distance),
             TexCoord = texCoord,
             FromDirection = -ray.Dir,
             GeoNormal = ng,
             ShadingNormal = ns,
             FromLight = fromLight
         };
     //}
     //else
     //{
     //    HitPoint.HitPoint = ray.Point(rh.Distance);
     //    HitPoint.TexCoord = texCoord;
     //    HitPoint.FromDirection = -ray.Dir;
     //    HitPoint.GeoNormal = ng;
     //    HitPoint.ShadingNormal = ns;
     //    HitPoint.FromLight = fromLight;
     //};
     this.MaterialInfo = mi;
     this.TexData = texData;
     if (Frame == null)
         this.Frame = new ONB(ref HitPoint.GeoNormal);
     else
         Frame.SetFromZ(ref HitPoint.GeoNormal);
 }
 public MatteLambertBrdf(ref RayHit rh, ref RayData ray, ref Normal ng, ref Normal ns, ref UV texCoord, MaterialInfo mi, SurfaceTextureInfo texData, bool fromLight)
     : base(ref rh, ref ray, ref ng, ref ns, ref texCoord, mi, texData, fromLight)
 {
 }
 public SpecularReflectionBrdf(ref RayHit rh, ref RayData ray, ref Normal ng, ref Normal ns, ref UV texCoord, MaterialInfo mi, SurfaceTextureInfo texData, bool fromLight)
     : base(ref rh, ref ray, ref ng, ref ns, ref texCoord, mi, texData, fromLight)
 {
 }