/// <summary> /// Attach animal shat event /// </summary> /// <param name="shatEvent"></param> public void AttachAnimalShatHandler(Animal.Animal.AnimalShitEvent shatEvent) { for (int i = 0; i < Fences.Length; i++) { Fences[i].AttachMethodForAnimalShit(shatEvent); } }
/// <summary> /// Attach a event when for when a animal shits /// </summary> /// <param name="ev"></param> public void AttachMethodForAnimalShit(Animal.Animal.AnimalShitEvent ev) { for (int i = 0; i < Animals.Length; i++) { Animals[i].ShitEventHandler += ev; } }