Exemple #1
0
    private void LaunchProjectile()
    {
        if (!UIHandler.Instance.isPause)
        {
            Vector3 mousePosition = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, mainCamera.nearClipPlane));
            Vector3 point         = mainCamera.transform.position + (mousePosition - mainCamera.transform.position).normalized * intersectionPoint;
            Vector3 direction     = (point - transform.position).normalized;
            var     look          = Quaternion.LookRotation(direction);
            float   gunAngle      = look.eulerAngles.y;
            float   gunAngleX     = look.eulerAngles.x;

            if (IsBetween(minRotationAngle, maxRotationAngle, gunAngle))
            {
                transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, gunAngle, transform.rotation.eulerAngles.z);
            }

            if (IsBetween(minAngleX, maxAngleX, gunAngleX))
            {
                transform.rotation = Quaternion.Euler(gunAngleX, transform.rotation.eulerAngles.y, transform.rotation.eulerAngles.z);
            }
            if (!CanShoot())
            {
                return;
            }
            if (Input.GetMouseButtonDown(0) && isReadyToShoot && !IsPointerOverUIObject())
            {
                Bullet prefab = ammo.GetBullet();
                var    bullet = Instantiate(prefab, shootPoint.position, Quaternion.identity);
                bullet.SetVelocity(transform.forward * speed);
                shootPs.Play();
                SoundController.Instance.PlaySound(SoundController.Instance.shootSound);
                if (bullet.CompareTag("superBall"))
                {
                    SoundController.Instance.PlaySound(SoundController.Instance.shootSuperBall);
                }

                StartCoroutine(ReadyToShoot());
                bullCounter++;
            }
        }
    }