/// <summary> /// Will render the AI choices as Invisible, the player does not need to see them /// </summary> public void RenderAiOtherChoiceInvisible(GameObject position) { Color32 xOrCircleColor; for (int i = 0; i < position.transform.childCount; i++) { GameObject xOrCircle = (GameObject)position.transform.GetChild(i).gameObject; xOrCircleColor = xOrCircle.GetComponent <ColorControl>().GetColor(); if (xOrCircleColor.ToString().Equals(AlphaColor.ToString())) { xOrCircle.GetComponent <ColorControl>().SetColor(InvisibleColor); } } }