private static float AllyAssists1() { var h = AllyTeam.FirstOrDefault(); if (h != null && h.IsValid) { return(h.Assists); } return(0); }
private static float AllyKills1() { var h = AllyTeam.FirstOrDefault(); if (h != null && h.IsValid) { return(h.ChampionsKilled); } return(0); }
private static float AllyLevel1() { var h = AllyTeam.FirstOrDefault(); if (h != null && h.IsValid) { return(h.Level); } return(0); }
private static float AlyHealth1() { var h1 = AllyTeam.FirstOrDefault(); if (h1 != null && h1.IsValid) { return(h1.HealthPercent / 10); } return(0); }
private static bool AllyDead1() { var h = AllyTeam.FirstOrDefault(); if (h != null && h.IsValid) { if (h.IsDead) { return(true); } return(false); } return(false); }