private static float AllyDeaths4() { var h = AllyTeam.ElementAt(4); if (h != null && h.IsValid) { return(h.Deaths); } return(0); }
private static float AllyAssists5() { var h = AllyTeam.ElementAt(5); if (h != null && h.IsValid) { return(h.Assists); } return(0); }
private static float AllyLevel5() { var h = AllyTeam.ElementAt(5); if (h != null && h.IsValid) { return(h.Level); } return(0); }
private static float AllyKills5() { var h = AllyTeam.ElementAt(5); if (h != null && h.IsValid) { return(h.ChampionsKilled); } return(0); }
private static float AllyHealth5() { var h5 = AllyTeam.ElementAt(4); if (h5 != null && h5.IsValid) { return(h5.HealthPercent / 10); } return(0); }
private static float AllyHealth4() { var h4 = AllyTeam.ElementAt(4); if (h4 != null && h4.IsValid) { return(h4.HealthPercent / 10); } return(0); }
private static float AllyHealth3() { var h3 = AllyTeam.ElementAt(3); if (h3 != null && h3.IsValid) { return(h3.HealthPercent / 10); } return(0); }
private static float AllyHealth2() { var h2 = AllyTeam.ElementAt(2); if (h2 != null && h2.IsValid) { return(h2.HealthPercent / 10); } return(0); }
private static bool AllyDead5() { var h = AllyTeam.ElementAt(5); if (h != null && h.IsValid) { if (h.IsDead) { return(true); } return(false); } return(false); }
private static Champion AllyGet(int index) { var h = AllyTeam.ElementAt(index); return(h.Hero); }