Exemple #1
1
        /// <summary>
        /// Player constructor.
        /// </summary>
        /// <param name="color"></param>
        public Player(Alliance alliance, Color color, Point startLocation)
        {
            Game1.GetInstance().players.AddLast(this);
            this.device = Game1.GetInstance().GraphicsDevice;
            this.alliance = alliance;
            this.startLocation = startLocation;
            if (!this.alliance.members.Contains(this)) this.alliance.members.AddLast(this);
            this.color = color;

            selectionTex = Game1.GetInstance().Content.Load<Texture2D>("Selection");
            selectedTex = Game1.GetInstance().Content.Load<Texture2D>("Selected");

            units = new CustomArrayList<Unit>();
            buildings = new CustomArrayList<Building>();
            hud = new HUD(this, color);
            resources = 100000;

            meleeStore = new MeleeStore(this);
            rangedStore = new RangedStore(this);
            fastStore = new FastStore(this);

            arrowManager = new ArrowManager();

            lightTexture = Game1.GetInstance().Content.Load<Texture2D>("Fog/Light");

            MouseManager.GetInstance().mouseClickedListeners += ((MouseClickListener)this).OnMouseClick;
            MouseManager.GetInstance().mouseReleasedListeners += ((MouseClickListener)this).OnMouseRelease;
            MouseManager.GetInstance().mouseMotionListeners += ((MouseMotionListener)this).OnMouseMotion;
            MouseManager.GetInstance().mouseDragListeners += ((MouseMotionListener)this).OnMouseDrag;
        }
 public AllianceMembershipStateInfo(AllianceMembershipState state)
 {
     _action = state.GetAction();
     _requestorOrganization = state.GetRequestorOrganization();
     _requestedAlliance = state.GetRequestedAlliance();
     _actionDateTime = state.GetActionDateTime();
 }
Exemple #3
0
    //--------------------------------
    // 3 - Shooting from another script
    //--------------------------------
    /// <summary>
    /// Create a new projectile if possible
    /// </summary>
    public void Attack(Alliance alliance)
    {
        if (CanAttack)
        {
            shootCooldown = shootingRate;

            // Create a new shot
            var shotTransform = Instantiate(shotPrefab) as Transform;

            // Assign position
            shotTransform.position = transform.position;
            shotTransform.rotation = transform.rotation;

            // The is enemy property
            DamageOnContact shot = shotTransform.gameObject.GetComponent<DamageOnContact>();
            if (shot != null)
            {
                shot.alliance = alliance;
            }

            // Make the weapon shot always towards it
            MoveScript move = shotTransform.gameObject.GetComponent<MoveScript>();
            if (move != null)
            {
                move.direction = this.transform.right; // towards in 2D space is the right of the sprite
            }
        }
    }
        public static Alliance FindBy(Guid key)
        {
            Alliance allianceFound = new Alliance();
               // ContentStream contentStreamFound = null;
            using (var db = new FHNWPrototypeDB())
            {
                                            //                .Include("Wall.Posts.Author.User")
                                            //.Include("Wall.Posts.Comments.Author.User")
                var result = (from alliance in db.Alliances
                                            //.Include("AllianceMemberships.AllianceRequested")
                                            .Include("AllianceMemberships.OrganizationRequestor")
                                            //.Include("Wall.Posts.Author")
                                            //.Include("Wall.Posts.Comments.Author")
                                     where alliance.Key == key
                                     select alliance).FirstOrDefault();

                //contentStreamFound = (from cs in db.ContentStreams
                //                                                .Include("Posts.Author")
                //                                                .Include("Posts.PostLikes")
                //                                                .Include("Posts.Comments.Author")
                //                                                .Include("Posts.Comments.CommentLikes")
                //                                                where cs.Owner.ReferenceKey == allianceFound.Key
                //                                                select cs).FirstOrDefault();

                //if (contentStreamFound != null)
                //{
                //    var newPostList = contentStreamFound.Posts.OrderByDescending(x => x.PublishDateTime).ToList();
                //    foreach (var post in newPostList)
                //    {
                //        var newCommentList = post.Comments.OrderBy(x => x.PublishDateTime).ToList();
                //        post.Comments = newCommentList;
                //    }
                //    contentStreamFound.Posts = newPostList;
                //}
                //else
                //{
                //    contentStreamFound = new ContentStream();
                //    contentStreamFound.Posts = new List<Post>();
                //}

               // allianceFound.Wall = contentStreamFound;

                allianceFound.Key = result.Key;
                allianceFound.Name = result.Name;
                allianceFound.Description = result.Description;

                allianceFound.AllianceMemberships = result.AllianceMemberships;

                return allianceFound;
            }
        }
        protected void btnFound_Click(object sender, EventArgs e)
        {
            if (IsValid) {
                Alliance a = new Alliance(txtFound.Text);
                a.Image = Configuration.Default_Gfx_Path+"/Portal/Logo.gif";
                a.Description = "no description given.";
                a.Directive = "no directive given.";
                a.LongName = a.Name;

                player.Alliance = a;
                player.IsAccepted = true;
                player.Vote = player;
                Response.Redirect("Alliance.aspx");
            }
            else
                Wc3o.Game.Message(Master, "Your data is not valid.", MessageType.Error);
        }
Exemple #6
0
        public Bot(teleAbility kind, autoAbility autoKind, Alliance side)
        {
            canShoot = kind.HasFlag(teleAbility.shoot);
            canClimb = kind.HasFlag(teleAbility.climb);
            canBreach = kind.HasFlag(teleAbility.breach);

            canAuto = autoKind;
            hasBall = true; //let each robot start with a ball
            mode = botMode.none;

            strategy = new BotStrategy(this);
            location.current = fieldLocation.places.neutral;
            destination = fieldLocation.places.not_set;
            distancetogo = 0;
            team = side;
            maxSpeed = 5.0; //default to 5 fps
        }
    bool IsAbilityTargetMatch(PlanOfAttack poa, Tile tile)
    {
        bool isMatch = false;

        if (poa.target == Targets.Tile)
        {
            isMatch = true;
        }
        else if (poa.target != Targets.None)
        {
            Alliance other = tile.content.GetComponentInChildren <Alliance>();
            if (other != null && alliance.IsMatch(other, poa.target))
            {
                isMatch = true;
            }
        }
        return(isMatch);
    }
Exemple #8
0
        public static Alliance CreateAlliance(long seed)
        {
            object   vDatabaseLock = ObjectManager.m_vDatabaseLock;
            Alliance alliance;

            lock (vDatabaseLock)
            {
                if (seed == 0L)
                {
                    seed = ObjectManager.m_vAllianceSeed;
                }
                alliance = new Alliance(seed);
                ObjectManager.m_vAllianceSeed += 1L;
            }
            ObjectManager.m_vDatabase.CreateAlliance(alliance);
            ObjectManager.m_vAlliances.Add(alliance.GetAllianceId(), alliance);
            return(alliance);
        }
Exemple #9
0
        private void addNPCAlliances(Dictionary <int, GraphicModel.SolarSystem> solarSystems)
        {
            var   npcs     = DAL.GetNpcInfs();
            Color npcclolr = Color.FromArgb(0, 0, 0, 0);

            foreach (var npcInf in npcs)
            {
                var alliance = new Alliance()
                {
                    id          = npcInf.npcid,
                    name        = npcInf.name,
                    colorString = "000000",
                    isNPC       = true
                };
                this.alliances[npcInf.npcid] = alliance;
                addInfluence(solarSystems[npcInf.systemid], npcInf.inf, alliance, 4, new List <GraphicModel.SolarSystem>());
            }
        }
Exemple #10
0
        /// <summary>
        ///     Creates or gets a alliance.
        /// </summary>
        /// <param name="id">Alliance id.</param>
        /// <returns>Created or found alliance.</returns>
        public Alliance CreateAlliance(int id)
        {
            if (Alliances.ContainsKey(id))
            {
                return(Alliances[id]);
            }

            var a = new Alliance(id);

            Alliances.Add(id, a);

            if (OnNewAlliance != null)
            {
                OnNewAlliance.Invoke(a);
            }

            return(a);
        }
Exemple #11
0
        //adds an airline facility to the airport
        public void addAirlineFacility(AirportFacility facility)
        {
            AirlineAirportFacility nextFacility = new AirlineAirportFacility(GameObject.GetInstance().HumanAirline, this.Airport, facility, GameObject.GetInstance().GameTime.AddDays(facility.BuildingDays));

            this.Airport.setAirportFacility(nextFacility);

            AirlineAirportFacilityMVVM currentFacility = this.AirlineFacilities.Where(f => f.Facility.Facility.Type == facility.Type).FirstOrDefault();

            if (currentFacility != null)
            {
                this.AirlineFacilities.Remove(currentFacility);
            }

            Alliance alliance = nextFacility.Airline.Alliances.Count == 0 ? null : nextFacility.Airline.Alliances[0];


            this.AirlineFacilities.Add(new AirlineAirportFacilityMVVM(nextFacility, alliance));
        }
Exemple #12
0
        public void AddCharacterToArena(ICharacter c, Alliance alliance, int? xLoc = null, int? yLoc = null)
        {
            if (ArenaFloor == null)
            {
                throw new Exception("Arena not been constructed!");
            }
            c.ChangeAlliance(alliance);
            Characters.Add(c);

            if (xLoc == null || yLoc == null)
            {
                SetDefaultCharacterLocation(c);
            }
            else
            {
                ArenaFloor[(int)xLoc, (int)yLoc].AddEntityToTile((Character)c);
            }
        }
Exemple #13
0
        /// <summary>
        ///     This function get the info of an alliance.
        /// </summary>
        /// <param name="allianceId">The (Int64) ID of the alliance.</param>
        /// <returns>Return data about the alliance.</returns>
        public static Alliance GetAlliance(long allianceId)
        {
            Alliance alliance = null;

            if (m_vAlliances.ContainsKey(allianceId))
            {
                alliance = m_vAlliances[allianceId];
            }
            else
            {
                alliance = m_vDatabase.GetAlliance(allianceId);
                if (alliance != null)
                {
                    m_vAlliances.Add(alliance.GetAllianceId(), alliance);
                }
            }
            return(alliance);
        }
Exemple #14
0
        /// <summary>
        /// Player constructor.
        /// </summary>
        /// <param name="color"></param>
        public Player(Alliance alliance, Color color)
        {
            this.alliance = alliance;
            if (!this.alliance.members.Contains(this)) this.alliance.members.AddLast(this);
            this.color = color;

            selectionTex = Game1.GetInstance().Content.Load<Texture2D>("Selection");
            selectedTex = Game1.GetInstance().Content.Load<Texture2D>("Selected");

            units = new LinkedList<Unit>();
            buildings = new LinkedList<Building>();
            hud = new HUD(this, color);

            MouseManager.GetInstance().mouseClickedListeners += ((MouseClickListener)this).OnMouseClick;
            MouseManager.GetInstance().mouseReleasedListeners += ((MouseClickListener)this).OnMouseRelease;
            MouseManager.GetInstance().mouseMotionListeners += ((MouseMotionListener)this).OnMouseMotion;
            MouseManager.GetInstance().mouseDragListeners += ((MouseMotionListener)this).OnMouseDrag;
        }
Exemple #15
0
        /// <summary>
        /// Deserializes the specified entity.
        /// </summary>
        public bool Deserialize(out Alliance alliance)
        {
            if (this.Profile != null)
            {
                alliance = JsonConvert.DeserializeObject <Alliance>(this.Profile.ToJson(), AllianceDb.JsonSettings);

                if (alliance != null)
                {
                    return(true);
                }
            }
            else
            {
                alliance = null;
            }

            return(false);
        }
        public HangarLog GetHangarLog(Alliance alliance)
        {
            if (!Directory.Exists(AlliancePlugin.path + "//HangarData//" + alliance.AllianceId))
            {
                Directory.CreateDirectory(AlliancePlugin.path + "//HangarData//" + alliance.AllianceId + "//");
            }

            if (!File.Exists(AlliancePlugin.path + "//HangarData//" + alliance.AllianceId + "//log.json"))
            {
                HangarLog log = new HangarLog
                {
                    allianceId = alliance.AllianceId
                };
                utils.WriteToJsonFile <HangarLog>(AlliancePlugin.path + "//HangarData//" + alliance.AllianceId + "//log.json", log);
                return(log);
            }
            return(utils.ReadFromJsonFile <HangarLog>(AlliancePlugin.path + "//HangarData//" + alliance.AllianceId + "//log.json"));
        }
 public void BankLog(string timeformat = "MM-dd-yyyy")
 {
     if (Context.Player != null)
     {
         //Do stuff with taking components from grid storage
         //GridCosts localGridCosts = GetComponentsAndCost(projectedGrid);
         //gridCosts.setComponents(localGridCosts.getComponents());
         IMyFaction faction = FacUtils.GetPlayersFaction(Context.Player.IdentityId);
         if (faction == null)
         {
             Context.Respond("You must be in a faction to use alliance features.");
             return;
         }
         Alliance alliance = AlliancePlugin.GetAlliance(faction as MyFaction);
         if (alliance == null)
         {
             Context.Respond("You are not a member of an alliance with an unlocked shipyard.");
             return;
         }
         if (AlliancePlugin.HasFailedUpkeep(alliance))
         {
             Context.Respond("Alliance failed to pay upkeep. Upgrades disabled.");
             return;
         }
         if (alliance.hasUnlockedHangar)
         {
             HangarData    data = alliance.LoadHangar();
             HangarLog     log  = data.GetHangarLog(alliance);
             StringBuilder sb   = new StringBuilder();
             log.log.Reverse();
             foreach (HangarLogItem item in log.log)
             {
                 sb.AppendLine(item.time.ToString(timeformat) + " : " + AlliancePlugin.GetPlayerName(item.steamid) + " " + item.action + " " + item.GridName.Split('_')[0]);
                 continue;
             }
             DialogMessage m = new DialogMessage("Alliance Hangar Records", alliance.name, sb.ToString());
             ModCommunication.SendMessageTo(m, Context.Player.SteamUserId);
         }
         else
         {
             Context.Respond("Alliance has not unlocked hangar.");
         }
     }
 }
        public async Task <AllianceDto> Handle(CreateAllianceCommand request, CancellationToken cancellationToken)
        {
            var user = await _currentUserService.GetCurrentUser();

            var entity = new Alliance
            {
                Title        = request.Title,
                Description  = request.Description,
                LeaderId     = _currentUserService.UserId,
                CreationDate = DateTime.Now,
                Members      = { user }
            };

            await _context.Alliances.AddAsync(entity, cancellationToken);

            await _context.SaveChangesAsync(cancellationToken);

            return(_mapper.Map <AllianceDto>(entity));
        }
        /// <summary>
        /// Removes the specified alliance.
        /// </summary>
        internal static void Remove(Alliance alliance)
        {
            if (Alliances.Pool.ContainsKey(alliance.Identifier))
            {
                if (!Alliances.Pool.TryRemove(alliance.Identifier, out Alliance tmpAlliance))
                {
                    Debugger.Error("Unsuccessfully removed the specified alliance from the dictionary.");
                }
                else
                {
                    if (!tmpAlliance.Equals(alliance))
                    {
                        Debugger.Error("Successfully removed a alliance from the list but the returned alliance was not equal to our alliance.");
                    }
                }
            }

            Alliances.Save(alliance);
        }
Exemple #20
0
        public AllianceMVVM(Alliance alliance)
        {
            this.Alliance       = alliance;
            this.Members        = new ObservableCollection <AllianceMemberMVVM>();
            this.PendingMembers = new ObservableCollection <PendingAllianceMember>();
            this.AllianceRoutes = new List <AllianceRouteMMVM>();

            foreach (AllianceMember member in this.Alliance.Members)
            {
                this.Members.Add(new AllianceMemberMVVM(member, this.Alliance.IsHumanAlliance));
            }

            foreach (PendingAllianceMember member in this.Alliance.PendingMembers)
            {
                this.PendingMembers.Add(member);
            }

            setValues();
        }
Exemple #21
0
        public void FormAlliances_ShouldReturnNull_WhenMagesAreNotInMagesWithNoAlliances()
        {
            var mage1 = new Mage {
                Id = 1
            };
            var mage2 = new Mage {
                Id = 2
            };
            var mage3 = new Mage {
                Id = 3
            };

            var alliance = new Alliance(mage1, mage2);

            gw.MagesWithNoAlliances.Add(mage2);
            gw.MagesWithNoAlliances.Add(mage3);

            Assert.Throws <ArgumentException>(() => gw.FormAlliance(alliance));
        }
Exemple #22
0
    static public Transform GetContainer(Card card, bool isAlly, int ContainerIndex)
    {
        Transform container;

        if (isAlly)
        {
            container = card.Allegiance.GetChild(ContainerIndex);
        }
        else if (card.Allegiance == Alliance)
        {
            container = Horde.GetChild(ContainerIndex);
        }
        else
        {
            container = Alliance.GetChild(ContainerIndex);
        }

        return(container);
    }
Exemple #23
0
    public void Display(GameObject obj)
    {
        Alliance alliance = obj.GetComponent <Alliance>();

        background.sprite = alliance.type == Alliances.Enemy ? enemyBackground : allyBackground;
        avatar.sprite     = obj.GetComponentInChildren <Race>().avatar;
        nameLabel.text    = obj.name;
        Stats stats = obj.GetComponent <Stats>();

        if (stats)
        {
            hpLabel.text = string.Format("HP {0} / {1}", stats[StatTypes.HP], stats[StatTypes.MHP]);
            mpLabel.text = string.Format("MP {0} / {1}", stats[StatTypes.MP], stats[StatTypes.MMP]);
            gpLabel.text = string.Format("GR {0} / {1}", stats[StatTypes.GP], stats[StatTypes.MGP]);
            lvLabel.text = string.Format("LV. {0}", stats[StatTypes.LVL]);
            joLabel.text = string.Format("{0}", obj.GetComponentInChildren <PerkCatalog>().transform.GetChild(0).name.First().ToString().ToUpper() + obj.GetComponentInChildren <PerkCatalog>().transform.GetChild(0).name.Substring(1).ToLower());
            raLabel.text = string.Format("{0}", obj.GetComponentInChildren <Race>().raceName);
        }
    }
        public static DamageActionParameter FromString(string param)
        {
            if (string.IsNullOrWhiteSpace(param))
            {
                return(new DamageActionParameter());
            }

            var parameters   = param.Split('|');
            var damageAmount = int.Parse(parameters[0]);

            var alliance = parameters.Length > 1
                    ? (Alliance)Enum.Parse(typeof(Alliance), parameters[1])
                    : Alliance.Enemy;

            return(new DamageActionParameter
            {
                DamageAmount = damageAmount,
                WhichPlayer = alliance == default ? Alliance.Enemy : alliance
            });
Exemple #25
0
        public override async void Execute(Level level)
        {
            try
            {
                Alliance a = await ObjectManager.GetAlliance(level.GetPlayerAvatar().GetAllianceId());

                if (a != null)
                {
                    AllianceMemberEntry _AllianceMemberEntry = a.GetAllianceMember(level.GetPlayerAvatar().GetId());
                    _AllianceMemberEntry.ToggleStatus();
                    PlayerWarStatusMessage _PlayerWarStatusMessage = new PlayerWarStatusMessage(level.GetClient());
                    _PlayerWarStatusMessage.SetStatus(_AllianceMemberEntry.GetStatus());
                    PacketProcessor.Send(_PlayerWarStatusMessage);
                }
            }
            catch (Exception)
            {
            }
        }
        public PrintLog GetLog(Alliance alliance)
        {
            FileUtils utils = new FileUtils();

            if (!Directory.Exists(AlliancePlugin.path + "//ShipyardData//" + alliance.AllianceId))
            {
                Directory.CreateDirectory(AlliancePlugin.path + "//ShipyardData//" + alliance.AllianceId);
            }
            if (!File.Exists(AlliancePlugin.path + "//ShipyardData//" + alliance.AllianceId + "//log.json"))
            {
                PrintLog log = new PrintLog
                {
                    allianceId = alliance.AllianceId
                };
                utils.WriteToJsonFile <PrintLog>(AlliancePlugin.path + "//ShipyardData//" + alliance.AllianceId + "//log.json", log);
                return(log);
            }
            return(utils.ReadFromJsonFile <PrintLog>(AlliancePlugin.path + "//ShipyardData//" + alliance.AllianceId + "//log.json"));
        }
        /// <summary>
        /// get the opposite direction of the current alliance for the pawns
        /// </summary>
        /// <param name="alliance"></param>
        /// <returns></returns>
        public static int getOppositeDirection(this Alliance alliance)
        {
            int direction;

            switch (alliance)
            {
            case Alliance.WHITE:
                direction = 1;
                break;

            case Alliance.BLACK:
                direction = -1;
                break;

            default:
                direction = 0;
                break;
            }
            return(direction);
        }
Exemple #28
0
    public bool IsMatch(Alliance other, Targets targets)
    {
        bool isMatch = false;

        switch (targets)
        {
        case Targets.Self:
            isMatch = other == this;
            break;

        case Targets.Ally:
            isMatch = type == other.type;
            break;

        case Targets.Foe:
            isMatch = (type != other.type) && other.type != Alliances.Neutral;
            break;
        }
        return(confused ? !isMatch : isMatch);
    }
Exemple #29
0
    public int MarkTilesForDeploy(Alliance all, bool sel, bool ignoreShips)
    {
        int returnValue = 0;

        if (!AllianceHasCube(all))
        {
            return(0);
        }

        for (int i = 0; i < 4; i++)
        {
            if (tileList[ORBITAL_TILES[i]].occupyingShip == null || ignoreShips)
            {
                tileList[ORBITAL_TILES[i]].Selected = sel;
                returnValue++;
            }
        }

        return(returnValue);
    }
        /// <summary>
        /// Saves the specified alliance in the specified database.
        /// </summary>
        internal static void Save(Alliance alliance, DBMS database = Settings.Database)
        {
            if (alliance != null)
            {
                switch (database)
                {
                case DBMS.Mongo:
                {
                    AllianceDb.Save(alliance).GetAwaiter().GetResult();
                    break;
                }

                case DBMS.File:
                {
                    new FileInfo($"{Directory.GetCurrentDirectory()}/Saves/Alliances/{alliance}.json").WriteAllText(JsonConvert.SerializeObject(alliance, AllianceDb.JsonSettings));
                    break;
                }
                }
            }
        }
Exemple #31
0
 public void CreateAlliance(Alliance a)
 {
     try
     {
         using (ucsdbEntities ucsdbEntities = new ucsdbEntities(this.m_vConnectionString))
         {
             ucsdbEntities.clan.Add(new clan
             {
                 ClanId         = a.GetAllianceId(),
                 LastUpdateTime = DateTime.Now,
                 Data           = a.SaveToJSON()
             });
             ucsdbEntities.SaveChanges();
         }
     }
     catch (Exception ex)
     {
         Debugger.WriteLine("[CRS]    An exception occured during CreateAlliance processing :", ex, 4);
     }
 }
Exemple #32
0
        public static Unit GetUnit(uint unitType, Alliance alliance = Alliance.Self, bool onlyCompleted = false, bool onlyVisible = false)
        {
            foreach (var unit in ObservableUnits.Values)
            {
                if (unitType == unit.UnitType && unit.Alliance == alliance)
                {
                    if (onlyCompleted && unit.BuildProgress < 1)
                    {
                        continue;
                    }

                    if (onlyVisible && (!unit.IsVisible))
                    {
                        continue;
                    }
                    return(unit);
                }
            }
            return(null);
        }
        /// <summary>
        /// Retrieves information about an alliance.
        /// </summary>
        /// <param name="id">The alliance ID.</param>
        /// <returns>The alliance with its name, or a default alliance object if none could be
        /// found.</returns>
        public Alliance GetAlliance(int id)
        {
            Alliance all;
            var      entity = GetEntity(id);

            if (entity == null)
            {
                all = new Alliance(id, Constants.UNKNOWN_TEXT);
                QueueIDToName(id);
            }
            else
            {
                all = new Alliance(id, entity.Name);
                if (entity.LastUpdate < DateTime.UtcNow - refreshInterval)
                {
                    QueueIDToName(id);
                }
            }
            return(all);
        }
Exemple #34
0
        public PartialTurnTracker AddPartialTurn(PartialTurn partialTurn)
        {
            Alliance alliance = partialTurn.Player.Alliance;

            if (turns.Count > 0)
            {
                if (alliance == Alliance.White)
                {
                    turns.Add(new Turn(turns.Count + 1, partialTurn));
                }
                else if (alliance == Alliance.Black)
                {
                    turns[turns.Count - 1].BlackTurn = partialTurn;
                }
            }
            else if (turns.Count == 0)
            {
                if (alliance == Alliance.White)
                {
                    FirstWhiteTurn = partialTurn;
                }
                else if (alliance == Alliance.Black)
                {
                    turns.Add(new Turn(turns.Count + 1, FirstWhiteTurn, partialTurn));
                }
            }
            OnPartialTurnAdded(partialTurn);

            Player PlayerForNextPartialTurn = null;

            if (partialTurn.Player == WhitePlayer)
            {
                PlayerForNextPartialTurn = BlackPlayer;
            }
            else if (partialTurn.Player == BlackPlayer)
            {
                PlayerForNextPartialTurn = WhitePlayer;
            }

            return(new PartialTurnTracker(PlayerForNextPartialTurn, ClockManager.GetCurrentClock(), Board.CurrentState));
        }
        public void inviteToTest()
        {
            var User1 = Mock.MockUser(id: (int)instance.identities.allianceId.getNext());

            instance.users.TryAdd(User1.id, User1);
            var User2 = Mock.MockUser(id: (int)instance.identities.allianceId.getNext());

            instance.users.TryAdd(User2.id, User2);
            var User3 = Mock.MockUser(id: (int)instance.identities.allianceId.getNext());

            instance.users.TryAdd(User3.id, User3);

            Alliance.createAlliance(User1, "a1");
            var Alliance1 = instance.alliances[User1.allianceId];

            Alliance.createAlliance(User3, "a2");
            var Alliance2 = instance.alliances[User3.allianceId];

            //invite first player
            Alliance.inviteTo(User1, User2);

            Assert.AreEqual(1, instance.invitesPerAlliance[Alliance1.id].Count);
            Assert.AreEqual(1, instance.invitesPerUser[User2.id].Count);
            Assert.AreEqual(User2.id, instance.invitesPerAlliance[Alliance1.id][0]);
            Assert.AreEqual(Alliance1.id, instance.invitesPerUser[User2.id][0]);

            //invite first player again
            Alliance.inviteTo(User1, User2);

            Assert.AreEqual(1, instance.invitesPerAlliance[Alliance1.id].Count);
            Assert.AreEqual(1, instance.invitesPerUser[User2.id].Count);
            Assert.AreEqual(User2.id, instance.invitesPerAlliance[Alliance1.id][0]);
            Assert.AreEqual(Alliance1.id, instance.invitesPerUser[User2.id][0]);

            //invote second player
            Alliance.inviteTo(User1, User3);
            Assert.AreEqual(2, instance.invitesPerAlliance[Alliance1.id].Count);
            Assert.AreEqual(1, instance.invitesPerUser[User3.id].Count);
            Assert.AreEqual(User3.id, instance.invitesPerAlliance[Alliance1.id][1]);
            Assert.AreEqual(Alliance1.id, instance.invitesPerUser[User3.id][0]);
        }
        public Boolean SaveGridToHangar(String gridName, ulong steamid, Alliance alliance, Vector3D position, MyFaction faction, List <MyCubeGrid> gridsToSave, long IdentityId)
        {
            if (!CheckGrids(position, IdentityId))
            {
                AlliancePlugin.Log.Info("Failed grid check");
                return(false);
            }

            if (!CheckCharacters(position, IdentityId))
            {
                AlliancePlugin.Log.Info("Failed character check");
                return(false);
            }
            HangarLog     log  = GetHangarLog(alliance);
            HangarLogItem item = new HangarLogItem();

            item.action   = "Saved";
            item.steamid  = steamid;
            item.GridName = gridName;
            item.time     = DateTime.Now;
            log.log.Add(item);
            utils.WriteToJsonFile <HangarLog>(AlliancePlugin.path + "//HangarData//" + alliance.AllianceId + "//log.json", log);
            HangarItem hangItem = new HangarItem();

            hangItem.name     = gridName;
            hangItem.steamid  = steamid;
            hangItem.position = position;
            ItemsInHangar.Add(getAvailableSlot(), hangItem);
            GridManager.SaveGridNoDelete(System.IO.Path.Combine(AlliancePlugin.path + "//HangarData//" + alliance.AllianceId + "//" + gridName + ".xml"), gridName, true, false, gridsToSave);
            if (AlliancePlugin.GridBackupInstalled)
            {
                List <MyObjectBuilder_CubeGrid> obBuilders = new List <MyObjectBuilder_CubeGrid>();
                foreach (MyCubeGrid grid in gridsToSave)
                {
                    obBuilders.Add(grid.GetObjectBuilder() as MyObjectBuilder_CubeGrid);
                }
                AlliancePlugin.BackupGridMethod(obBuilders, IdentityId);
            }
            utils.WriteToJsonFile <HangarData>(AlliancePlugin.path + "//HangarData//" + alliance.AllianceId + "//hangar.json", this);
            return(true);
        }
Exemple #37
0
        private static void FindNewLeader(Alliance alliance, AllianceMember member)
        {
            LogicClientAvatar avatar = Avatars.Get(member.Identifier);

            AllianceMember      newLeader = alliance.Members.Find(member => member.Role == (int)Alliance.Role.CoLeader);
            const Alliance.Role newRole   = Alliance.Role.Leader;

            if (newLeader != null)
            {
                newLeader.Role = (int)newRole;
            }
            else
            {
                newLeader = alliance.Members.Find(member => member.Role == (int)Alliance.Role.Admin);

                if (newLeader != null)
                {
                    newLeader.Role = (int)newRole;
                }
                else
                {
                    newLeader = alliance.Members[Loader.Random.Rand(alliance.Members.Count)];

                    if (newLeader != null)
                    {
                        newLeader.Role = (int)newRole;
                    }
                }
            }

            alliance.AddEntry(new StreamEntry(member, member, StreamEntry.StreamEvent.Demoted));
            alliance.AddEntry(new StreamEntry(newLeader, member, StreamEntry.StreamEvent.Promoted));

            avatar.Save();
            Avatars.Get(newLeader.Identifier).Save();

            new AvailableServerCommandMessage(avatar.Connection, new LogicChangeAllianceRoleCommand(avatar.Connection)
            {
                Role = newRole
            }).Send();
        }
Exemple #38
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        public void BreakAlliance_ShouldIncreaseNumberOfMagesWithNoAlliancesByTwo_WhenAllianceExists()
        {
            var mage1 = new Mage {
                Id = 1
            };
            var mage2 = new Mage {
                Id = 2
            };
            var mage3 = new Mage {
                Id = 3
            };
            var mage4 = new Mage {
                Id = 4
            };

            var alliance1 = new Alliance(mage1, mage2);
            var alliance2 = new Alliance(mage3, mage4);

            gw.Alliances.Add(alliance1);
            gw.Alliances.Add(alliance2);

            var mage5 = new Mage {
                Id = 5
            };
            var mage6 = new Mage {
                Id = 6
            };

            gw.MagesWithNoAlliances.Add(mage5);
            gw.MagesWithNoAlliances.Add(mage6);



            var initialCount = gw.MagesWithNoAlliances.Count;

            gw.BreakAlliance(alliance2);

            var finalCount = gw.MagesWithNoAlliances.Count;

            Assert.IsTrue(finalCount == (initialCount + 2), "The mages who broke their alliance must be added to the MagesWithNoAlliances list!");
        }
 public void ChangeAlliance(Alliance a)
 {
     _alliance = a;
 }
Exemple #40
0
 /// <summary>
 /// Метод задания стороны Юниту
 /// </summary>
 /// <param name="team">Номер стороны к которой принадлежит</param>
 /// <param name="country">Страна принадлежности</param>
 /// <param name="alliance">Союз, в который входит страна</param>
 public void SetSide(int team, Countries country, Alliance alliance)
 {
     base.side = new Team(team, country, alliance);
 }
Exemple #41
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        public void StartTurn(Alliance alliance)
        {
            //TODO: Add buffs to player, apply ticks to player.
            CurrentBattleDetails.Participants.ForEach(p =>
            {
                if (p.Character.Health < (p.Character.BaseHealth + p.Character.BonusHealth))
                {
                    p.Character.GainHealth(p.Character.BaseHealthRegeneration + p.Character.BonusHealthRegeneration);
                }
            });

            if (CurrentBattleDetails.BattleMode == BattleMode.ComputerVsComputer
                ||
                (CurrentBattleDetails.BattleTurn != Player.GetAlliance()))
            {
                PerformAITurn();
            }
        }
Exemple #42
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            drawLineTexture = this.Content.Load<Texture2D>("Misc/solid");
            font = Content.Load<SpriteFont>("Fonts/Arial");
            (collision = new RTSCollisionMap(this, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight)).PlaceNodesAroundEdges();
            graphics.PreferMultiSampling = true;

            (quadTree = new QuadRoot(new Rectangle(0, 0,
                graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight)
                )).CreateTree(5);

            players = new LinkedList<Player>();

            Alliance redAlliance = new Alliance();
            Player humanPlayer = new Player(redAlliance, Color.Red);
            players.AddLast((CURRENT_PLAYER = humanPlayer));
            humanPlayer.SpawnStartUnits(new Point((int)Game1.GetInstance().graphics.PreferredBackBufferWidth / 2,
                (int)Game1.GetInstance().graphics.PreferredBackBufferWidth / 2));

            Alliance greenAlliance = new Alliance();
            Player aiPlayer = new Player(greenAlliance, Color.Green);
            players.AddLast(aiPlayer);
            aiPlayer.SpawnStartUnits(new Point((int)Game1.GetInstance().graphics.PreferredBackBufferWidth / 2, 200));

            //SaveManager.GetInstance().SaveNodes("C:\\Users\\Wouter\\Desktop\\test.xml");
            MouseManager.GetInstance().mouseClickedListeners += ((MouseClickListener)this).OnMouseClick;
            MouseManager.GetInstance().mouseReleasedListeners += ((MouseClickListener)this).OnMouseRelease;
            MouseManager.GetInstance().mouseMotionListeners += ((MouseMotionListener)this).OnMouseMotion;
            MouseManager.GetInstance().mouseDragListeners += ((MouseMotionListener)this).OnMouseDrag;

            /*XNAPanel panel = new XNAPanel(null, new Rectangle(
                this.graphics.PreferredBackBufferWidth / 2 - 200,
                this.graphics.PreferredBackBufferHeight / 2 - 200,
                400, 400));
            XNAButton button = new XNAButton(panel, new Rectangle(10, 10, 100, 40), "");*/

            base.Initialize();
        }
Exemple #43
0
 public void EndBattle(Alliance winningTeam)
 {
     CurrentBattleDetails.WinningTeam = winningTeam;
     CurrentBattleDetails.WinnerName =
         CurrentBattleDetails.Participants.First(p => p.Character.GetAlliance() == winningTeam).Character.Name;
     CurrentBattleDetails.LoserName =
         CurrentBattleDetails.Participants.First(p => p.Character.GetAlliance() != winningTeam).Character.Name;
     CurrentBattleDetails.BattleStatus = BattleStatus.BattleOver;
     if (CurrentBattleDetails.BattleMode == BattleMode.ComputerVsComputer)
     {
         ProcessBattleOver();
     }
 }
		/// <summary>
		/// Forms a match from recorded data
		/// </summary>
		/// <param name="frc">Event to load additional data from</param>
		/// <param name="redData">Group of recordings from red's data</param>
		/// <param name="blueData">Group of recordings from blue's data</param>
		/// <returns></returns>
		public static Match FormMatch(FrcEvent frc,
			AllianceGroup<RecordedMatch> redData, 
			AllianceGroup<RecordedMatch> blueData)
		{
			// Team data count (reliability)
			int redTeamsCount = redData.Count((rec) => rec != null);
			int blueTeamsCount = blueData.Count((rec) => rec != null);
			if (redTeamsCount + blueTeamsCount < 3 ||
				redTeamsCount == 0 || blueTeamsCount == 0) // not enough data
			{
				return null; // Give up
			}

			Alliance red = new Alliance(redData.A.TrackedTeam, 
				redData.B.TrackedTeam, redData.C.TrackedTeam);
			Alliance blue = new Alliance(blueData.A.TrackedTeam,
				blueData.B.TrackedTeam, blueData.C.TrackedTeam);
			
			List<RecordedMatch> allData = new List<RecordedMatch>();
			foreach (RecordedMatch rec in redData)
			{
				allData.Add(rec);
			}
			foreach (RecordedMatch rec in blueData)
			{
				allData.Add(rec);
			}

			// MATCH ID (quadruple lambda!)
			int matchID = allData.ConvertAll<int>((rec) => rec.MatchNumber).Mode((modes) =>
			{
				try
				{
					return modes.First((n) =>
					{
						return !(frc.Matches.Exists((m) => m.Number == n && !m.Pregame));
					});
				}
				catch (InvalidOperationException)
				{
					Util.DebugLog(LogLevel.Warning, "SYNC", 
						"Completed match with this ID is already present in event");
					return modes.First();
				}
			});

			Match result = new Match(matchID, blue, red);
			result.Pregame = false;

			// This section is because Unprocessed and Landfill Litter type goals are shared, but
			// come more than one per match.
			double dRedLfLitter = redData.ToList().ConvertAll<int>((rec) => rec.ScoredGoals.Count(
				(g) => g.Type == GoalType.LandfillLitter)).Mean();
			int nRedLfLitter = (int)dRedLfLitter;
			double dRedUnpLitter = redData.ToList().ConvertAll<int>((rec) => rec.ScoredGoals.Count(
				(g) => g.Type == GoalType.UnprocessedLitter)).Mean();
			int nRedUnpLitter = (int)dRedUnpLitter;
			
			double dBlueLfLitter = blueData.ToList().ConvertAll<int>((rec) => rec.ScoredGoals.Count(
				(g) => g.Type == GoalType.UnprocessedLitter)).Mean();
			int nBlueLfLitter = (int)dBlueLfLitter;
			double dBlueUnpLitter = blueData.ToList().ConvertAll<int>((rec) => rec.ScoredGoals.Count(
				(g) => g.Type == GoalType.UnprocessedLitter)).Mean();
			int nBlueUnpLitter = (int)dBlueUnpLitter;

			// GOALS LIST
			List<Goal> goals = new List<Goal>();
			goals.Sort((g1, g2) => g1.TimeScoredInt - g2.TimeScoredInt);
			foreach (RecordedMatch rec in allData)
			{
				foreach (Goal addedGoal in rec.ScoredGoals)
				{
					#region add by goal type
					switch (addedGoal.Type)
					{
					#region RobotSet
					case GoalType.RobotSet:
						bool alreadyHasRobotSet = goals.Exists((g) => 
						{
							return g.Type == GoalType.RobotSet &&
								g.ScoringAlliance == addedGoal.ScoringAlliance;
						});

						if (!alreadyHasRobotSet)
						{
							goals.Add(addedGoal);
						}
						break;
					#endregion
					#region YellowToteSet
					case GoalType.YellowToteSet:
						bool alreadyHasYTS = goals.Exists((g) => 
						{
							return g.Type == GoalType.YellowToteSet &&
								g.ScoringAlliance == addedGoal.ScoringAlliance;
						});

						if (!alreadyHasYTS)
						{
							goals.Add(addedGoal);
						}
						break;
					#endregion
					#region ContainerSet
					case GoalType.ContainerSet:
						bool alreadyHasContainerSet = goals.Exists((g) =>
						{
							return g.Type == GoalType.ContainerSet &&
								g.ScoringAlliance == addedGoal.ScoringAlliance;
						});

						if (!alreadyHasContainerSet)
						{
							goals.Add(addedGoal);
						}
						break;
					#endregion
					#region Coopertition
					case GoalType.Coopertition:
						bool alreadyHasCoopertition = goals.Exists((g) =>
						{
							return g.Type == GoalType.Coopertition;
						});

						if (!alreadyHasCoopertition)
						{
							goals.Add(addedGoal);
						}
						break;
					#endregion
					case GoalType.GrayTote:
						goals.Add(addedGoal);
						break;
					case GoalType.ContainerTeleop:
						goals.Add(addedGoal);
						break;
					case GoalType.RecycledLitter:
						goals.Add(addedGoal);
						break;
					default:
						break;
					}
					#endregion
				}
			}

			for (int i = 0; i < nRedLfLitter; i++)
			{
				goals.Add(Goal.MakeLandfillLitter(AllianceColor.Red));
			}
			for (int i = 0; i < nRedUnpLitter; i++)
			{
				goals.Add(Goal.MakeUnprocessedLitter(AllianceColor.Red));
			}

			for (int i = 0; i < nBlueLfLitter; i++)
			{
				goals.Add(Goal.MakeLandfillLitter(AllianceColor.Blue));
			}
			for (int i = 0; i < nBlueUnpLitter; i++)
			{
				goals.Add(Goal.MakeUnprocessedLitter(AllianceColor.Blue));
			}

			result.Goals = goals;

			// PENALTIES
			List<Penalty> penalties = new List<Penalty>();
			foreach (RecordedMatch rec in allData)
			{
				foreach (Penalty pen in rec.AlliancePenalties)
				{
					bool nearbyPenalty = penalties.Exists((p) =>
					{
						return Math.Abs(p.TimeOfPenaltyInt - pen.TimeOfPenaltyInt) < PENALTY_THRESHOLD;
					});

					if (!nearbyPenalty)
					{
						penalties.Add(pen);
					}
				}
			}
			result.Penalties = penalties;

			List<Goal> redGoals = result.RedGoals;
			int redGoalScore = redGoals.Aggregate(0, (total, g) => total + g.PointValue());
			redGoalScore = result.RedPenalties.Aggregate(redGoalScore, (total, p) => total + p.ScoreChange());
			List<Goal> blueGoals = result.BlueGoals;
			int blueGoalScore = blueGoals.Aggregate(0, (total, g) => total + g.PointValue());
			blueGoalScore = result.BluePenalties.Aggregate(blueGoalScore, (total, p) => total + p.ScoreChange());
			
			// WINNER
			List<AllianceColor> winnerRecords = allData.ConvertAll<AllianceColor>((rec) => rec.Winner);
			AllianceColor winner = winnerRecords.Mode((modes) => redGoalScore > blueGoalScore ? 
				AllianceColor.Red : AllianceColor.Blue); // Incredibly unlikely
			result.Winner = winner;

			// WORKING
			result.RedWorking = new AllianceGroup<bool>();
			result.RedWorking.A = redData.A != null ? redData.A.Working : true;
			result.RedWorking.B = redData.B != null ? redData.B.Working : true;
			result.RedWorking.C = redData.C != null ? redData.C.Working : true;
			result.BlueWorking = new AllianceGroup<bool>();
			result.BlueWorking.A = blueData.A != null ? blueData.A.Working : true;
			result.BlueWorking.B = blueData.B != null ? blueData.B.Working : true;
			result.BlueWorking.C = blueData.C != null ? blueData.C.Working : true;

			// DEFENSE
			result.RedDefense = new AllianceGroup<int>();
			result.RedDefense.A = redData.A != null ? redData.A.Defense : 5;
			result.RedDefense.B = redData.B != null ? redData.B.Defense : 5;
			result.RedDefense.C = redData.C != null ? redData.C.Defense : 5;
			result.BlueDefense = new AllianceGroup<int>();
			result.BlueDefense.A = blueData.A != null ? blueData.A.Defense : 5;
			result.BlueDefense.B = blueData.B != null ? blueData.B.Defense : 5;
			result.BlueDefense.C = blueData.C != null ? blueData.C.Defense : 5;

			// DISCREPANCY POINTS
			int finalScoreRed = (int)redData.ToList().ConvertAll<int>((rec) => rec.AllianceFinalScore).Mean();
			int finalScoreBlue = (int)blueData.ToList().ConvertAll<int>((rec) => rec.AllianceFinalScore).Mean(); // round down
			result.RedFinalScore = finalScoreRed;
			result.BlueFinalScore = finalScoreBlue;

			int dpRed = finalScoreRed - redGoalScore;
			int dpBlue = finalScoreBlue - blueGoalScore;
			result.RedDiscrepancyPoints = dpRed;
			result.BlueDiscrepancyPoints = dpBlue;

			return result;
		}
 public static void Add(Alliance entity)
 {
     throw new NotImplementedException();
 }
 public override bool CanRequestAllianceMembershipRequestTo(Alliance allianceToRequest)
 {
     //check conditions
     _requestedAlliance = allianceToRequest;
     return true;
 }
Exemple #47
0
		/// <summary>
		/// method to handle the aliance invite
		/// </summary>
		/// <param name="player"></param>
		/// <param name="reponse"></param>
		protected void AllianceInvite(GamePlayer player, byte reponse)
		{
			if (reponse != 0x01)
				return; //declined

			GamePlayer inviter = player.TempProperties.getProperty<object>("allianceinvite", null) as GamePlayer;

			if (player.Guild == null)
			{
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "Scripts.Player.Guild.NotMember"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
				return;
			}

			if (inviter == null || inviter.Guild == null)
			{
				return;
			}

			if (!player.Guild.HasRank(player, Guild.eRank.Alli))
			{
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client, "Scripts.Player.Guild.NoPrivilages"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
				return;
			}
			player.TempProperties.removeProperty("allianceinvite");

			if (inviter.Guild.alliance == null)
			{
				//create alliance
				Alliance alli = new Alliance();
				DBAlliance dballi = new DBAlliance();
				dballi.AllianceName = inviter.Guild.Name;
				dballi.DBguildleader = null;
				dballi.Motd = "";
				alli.Dballiance = dballi;
				alli.Guilds.Add(inviter.Guild);
				inviter.Guild.alliance = alli;
				inviter.Guild.AllianceId = inviter.Guild.alliance.Dballiance.ObjectId;
			}
			inviter.Guild.alliance.AddGuild(player.Guild);
			inviter.Guild.alliance.SaveIntoDatabase();
			player.Guild.UpdateGuildWindow();
			inviter.Guild.UpdateGuildWindow();
		}
 public override void RequestAllianceMembershipRequestTo(Alliance allianceToRequest)
 {
     throw new InvalidOperationException("Membership cannot be requested again");
 }
Exemple #49
0
        /// <summary>
        /// Prepares the multiplayer game
        /// </summary>
        public void PrepareMultiplayerGame()
        {
            GameLobby lobby = (GameLobby)MenuManager.GetInstance().GetCurrentlyDisplayedMenu();
            if (ChatServerConnectionManager.GetInstance().user.username == "Testy")
            {
                // Wait 5 seconds, this is purely for debugging to prevent I/O exceptions when
                // 2 local clients are accessing the same files.
                Thread.Sleep(2000);
            }
            foreach (User user in UserManager.GetInstance().users)
            {
                Game1.GetInstance().multiplayerGame.AddUser(user);
            }

            Alliance[] alliances = new Alliance[8];
            for (int i = 0; i < alliances.Length; i++)
            {
                alliances[i] = new Alliance();
            }

            for (int i = 0; i < lobby.GetDisplayPanelCount(); i++)
            {
                UserDisplayPanel panel = lobby.GetDisplayPanel(i);
                Alliance alli = alliances[Int32.Parse(panel.teamDropdown.GetSelectedOption()) - 1];
                Player player = new Player(alli, panel.GetSelectedColor(),
                    lobby.mapPreviewPanel.playerLocationGroup.GetMapLocationByButtonTextNumber(i + 1));
                player.multiplayerID = panel.user.id;
                if (panel.user.id == ChatServerConnectionManager.GetInstance().user.id)
                {
                    Game1.CURRENT_PLAYER = player;
                }
                alli.members.AddLast(player);
            }
        }
		/// <summary>
		/// Creates a (pregame) match setup. All postgame data is put in later.
		/// </summary>
		/// <param name="num">Match number</param>
		/// <param name="blue">Blue alliance</param>
		/// <param name="red">Red alliance</param>
		public Match(int num, Alliance blue, Alliance red)
		{
			Number = num;
			RedAlliance = red;
			BlueAlliance = blue;
			Pregame = true;
		}
 public override bool CanRequestAllianceMembershipRequestTo(Alliance allianceToRequest)
 {
     return false;
 }
Exemple #52
0
 /// <summary>
 ///     コンストラクタ
 /// </summary>
 public ScenarioGlobalData()
 {
     // null動作が保証できれば削除
     Rules = new ScenarioRules();
     Axis = new Alliance();
     Allies = new Alliance();
     Comintern = new Alliance();
 }
 public override void RequestAllianceMembershipRequestTo(Alliance allianceToRequest)
 {
     if (CanRequestAllianceMembershipRequestTo(allianceToRequest))
     {
         DomainEvents.Raise(new AllianceMembershipRequestedEvent { MembershipRequestedBy = _requestorOrganization, DateTime = DateTime.Now, MembershipRequestedTo = allianceToRequest });
     }
     else
     {
         throw new InvalidOperationException("Membership cannot be requested anymore");
     }
 }
Exemple #54
0
        /// <summary>
        /// Should be called when the map is finished with loading.
        /// </summary>
        public void FinishedLoadingMap()
        {
            Game1 game = Game1.GetInstance();
            if (game.IsMultiplayerGame())
            {
                // Do nothing, used to be something here
            }
            else
            {
                Alliance redAlliance = new Alliance();
                Player humanPlayer = new Player(redAlliance, Color.Blue, this.tempPlayerLocations[0]);
                Game1.CURRENT_PLAYER = humanPlayer;
                humanPlayer.SpawnStartUnits();

                Alliance greenAlliance = new Alliance();
                Player aiPlayer = new Player(greenAlliance, Color.Purple,
                    new Point((int)Game1.GetInstance().graphics.PreferredBackBufferWidth / 2, 200));
                aiPlayer.SpawnStartUnits();

                StateManager.GetInstance().gameState = StateManager.State.GameRunning;
                //SaveManager.GetInstance().SaveNodes("C:\\Users\\Wouter\\Desktop\\test.xml");
            }

            game.map.miniMap = new MiniMap(game.map);
            game.map.miniMap.CreateMiniMap(true);

            game.drawOffset = new Vector2(Game1.CURRENT_PLAYER.startLocation.X - ( game.graphics.PreferredBackBufferWidth / 2 ),
                Game1.CURRENT_PLAYER.startLocation.Y - ( game.graphics.PreferredBackBufferHeight / 2 ));

            MouseManager.GetInstance().mouseClickedListeners += ((MouseClickListener)game).OnMouseClick;
            MouseManager.GetInstance().mouseReleasedListeners += ((MouseClickListener)game).OnMouseRelease;
            MouseManager.GetInstance().mouseMotionListeners += ((MouseMotionListener)game).OnMouseMotion;
            MouseManager.GetInstance().mouseDragListeners += ((MouseMotionListener)game).OnMouseDrag;
        }
		public Match MakeMatch()
		{
			Alliance red = new Alliance(frc.LoadTeam(RedA), 
				frc.LoadTeam(RedB), frc.LoadTeam(RedC));
			Alliance blue = new Alliance(frc.LoadTeam(BlueA),
				frc.LoadTeam(BlueB), frc.LoadTeam(BlueC));
			return new Match(MatchID, blue, red);
		}