public void UnlockLimitlessWith500Diamonds() { if (life.diamonds >= 500) { sound.PlayUnlockLimless(); life.diamonds -= 500; life.isLimitlessUnlocked = 1; GM.SaveGameMenu(); LLUnlockedPanel.SetActive(true); StartCoroutine("Openllunlock"); } else { sound.PlayotherButton(); notenoughDiamondPanel.SetActive(true); } }
IEnumerator OpenLimitless() { yield return(new WaitForSeconds(0.15f)); sound.PlayUnlockLimless(); LeanTween.scale(LimUnPanHolder, levComPresize, 0.35f); yield return(new WaitForSeconds(0.35f)); LeanTween.scale(LimUnPanHolder, levComFinalsize, 0.15f); }