void Start() { db = FindObjectOfType <Database>(); st = FindObjectOfType <ScrumTeam>(); sb = FindObjectOfType <ScrumBoard>(); dialogue = FindObjectOfType <AllDialogue>(); }
void Awake() { current = this; TextAsset dialogue_json = Resources.Load("Dialogue/dialogue") as TextAsset; AllDialogue loaded_dialogue = JsonUtility.FromJson <AllDialogue>(dialogue_json.text); game_dialogue = new Dictionary <int, Dialogue>(); for (int i = 0; i < loaded_dialogue.all_dialogue.Length; i++) { game_dialogue.Add(loaded_dialogue.all_dialogue[i].id, loaded_dialogue.all_dialogue[i]); } }
// Update is called once per frame void Update() { db = FindObjectOfType <Database>(); dialogue = FindObjectOfType <AllDialogue>(); propan = FindObjectOfType <ProgressionPanel>(); staffProductivity = new float[db.staffCount]; idxText.text = "Task " + taskIdx; for (int i = 0; i < db.staffCount; i++) { staffProductivity[i] = 1; } db.staffProductivity = staffProductivity; problemDescription.text = description; doCon.text = doConText; dontCon.text = dontConText; doButton.text = doButtonText; dontButton.text = dontButtonText; }