void Start()
 {
     db       = FindObjectOfType <Database>();
     st       = FindObjectOfType <ScrumTeam>();
     sb       = FindObjectOfType <ScrumBoard>();
     dialogue = FindObjectOfType <AllDialogue>();
 }
Example #2
0
    void Awake()
    {
        current = this;

        TextAsset   dialogue_json   = Resources.Load("Dialogue/dialogue") as TextAsset;
        AllDialogue loaded_dialogue = JsonUtility.FromJson <AllDialogue>(dialogue_json.text);

        game_dialogue = new Dictionary <int, Dialogue>();
        for (int i = 0; i < loaded_dialogue.all_dialogue.Length; i++)
        {
            game_dialogue.Add(loaded_dialogue.all_dialogue[i].id, loaded_dialogue.all_dialogue[i]);
        }
    }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        db       = FindObjectOfType <Database>();
        dialogue = FindObjectOfType <AllDialogue>();
        propan   = FindObjectOfType <ProgressionPanel>();

        staffProductivity = new float[db.staffCount];
        idxText.text      = "Task " + taskIdx;
        for (int i = 0; i < db.staffCount; i++)
        {
            staffProductivity[i] = 1;
        }
        db.staffProductivity    = staffProductivity;
        problemDescription.text = description;

        doCon.text   = doConText;
        dontCon.text = dontConText;

        doButton.text   = doButtonText;
        dontButton.text = dontButtonText;
    }