// Cheat functionality public static void GiveBullets() { AimScript aimScript = GameObject.FindObjectOfType <AimScript>(); if (aimScript.loose_bullets.Count < 30) { aimScript.PlaySoundFromGroup(aimScript.sound_bullet_grab, 0.2f); } while (aimScript.loose_bullets.Count < 30) { aimScript.AddLooseBullet(true); } }