Exemple #1
0
    // Cheat functionality

    public static void GiveBullets()
    {
        AimScript aimScript = GameObject.FindObjectOfType <AimScript>();

        if (aimScript.loose_bullets.Count < 30)
        {
            aimScript.PlaySoundFromGroup(aimScript.sound_bullet_grab, 0.2f);
        }

        while (aimScript.loose_bullets.Count < 30)
        {
            aimScript.AddLooseBullet(true);
        }
    }