public void UpdateAimingControls(int val) // mapped to dropdown menu in Unity Editor { aimInputType = (val == 0) ? AimInputType.Mouse : AimInputType.CV; UpdateControlsText(); UpdatePreviewInteractable(); UpdateWebcamText(false); }
public void SetDefaultControls() { aimInputType = AimInputType.Mouse; weaponSelectInputType = WeaponSelectInputType.ArrowKeys; enablePreview = false; }