private void AddAilmentInfo(string detail, int turn) { UnitAilmentContext _newAilment = new UnitAilmentContext(); _newAilment.setupAilmentInfo(detail, turn); Ailment_info_list.Add(_newAilment); }
private void AddAbilityInfo(string detail, int turn) { string wrk_string = detail; wrk_string = wrk_string.Replace("\r\n", "\n"); wrk_string = wrk_string.Replace("\r", "\n"); // 行数を計算 int line_count = 1; int start_index = 0; while (true) { int kaigyo_index = wrk_string.IndexOf("\n", start_index); if (kaigyo_index < 0) { break; } line_count++; start_index = kaigyo_index + 1; } { UnitAilmentContext _newAilment = new UnitAilmentContext(); _newAilment.setupAbilityInfo(detail, turn); Ailment_info_list.Add(_newAilment); } // 表示行数分の空間を開ける for (int idx = 1; idx < line_count; idx++) { UnitAilmentContext _newAilment = new UnitAilmentContext(); _newAilment.setupAbilityInfo("", -1); Ailment_info_list.Add(_newAilment); } }
public void AllClear() { Ailment_info_list.Clear(); }