protected override LoopListViewItem2 OnGetItemByIndex(LoopListView2 listView, int index) { if (index < 0 || index >= DataManger.TotalItemCount) { return(null); } GridItemData itemData = DataManger.GetItemDataByIndex(index); if (itemData == null) { return(null); } LoopListViewItem2 item = listView.NewListViewItem(ItemName); for (int i = 0; i < row; i++) { int itemIndex = index * row + i; UIGameLevelItem itemScript = item.transform.GetChild(i).GetComponent <UIGameLevelItem>(); if (itemIndex >= DataManger.TotalDataCount) { itemScript.gameObject.SetActive(false); continue; } else { itemScript.gameObject.SetActive(true); } itemScript.Init(); m_TransferDataList[itemIndex].ActionOneIntCallBack = CallBack; m_TransferDataList[itemIndex].ObjArray = new object[] { itemScript }; itemScript.SetData(m_TransferDataList[itemIndex]); } return(item); }
public void RemoveItemFromBackpack(GridItemData item) { if (Backpack.Contains(item)) { Backpack.Remove(item); } }
protected override LoopListViewItem2 OnGetItemByIndex(LoopListView2 listView, int index) { if (index < 0 || index >= DataManger.TotalItemCount) { return(null); } GridItemData itemData = DataManger.GetItemDataByIndex(index); if (itemData == null) { return(null); } LoopListViewItem2 item = listView.NewListViewItem(ItemName); EquipItem itemScript = item.GetComponent <EquipItem>(); itemScript.Init(); itemScript.SetData(index, UnityEngine.Random.Range(1, 6), SpriteArray[UnityEngine.Random.Range(0, SpriteArray.Length)].name, UnityEngine.Random.Range(0, 2) == 1, UnityEngine.Random.Range(1, 1000), UnityEngine.Random.Range(1, 6)); itemScript.GetComponent <Button>().onClick.RemoveAllListeners(); itemScript.GetComponent <Button>().onClick.AddListener(delegate { Debug.Log(itemScript.Index); }); return(item); }
public void SetItem(GameState gameState) { if (gridItemsDict.ContainsKey(gameState)) { gridItemData = gridItemsDict[gameState]; gridItemData.item.SetActive(true); } }
private void SaveInventoryData() { Character lootTarget = GameManager.Inst.PlayerControl.SelectedPC.MyAI.BlackBoard.InteractTarget; if (lootTarget == null) { return; } CharacterInventory loot = lootTarget.Inventory; List <GridItemData> datas = loot.Backpack; datas.Clear(); foreach (GridItem item in BackpackGrid.Items) { GridItemData data = new GridItemData(item.Item, item.ColumnPos, item.RowPos, item.Orientation, item.GetQuantity()); datas.Add(data); } //save body slot items loot.ArmorSlot = null; loot.HeadSlot = null; loot.RifleSlot = null; loot.SideArmSlot = null; loot.ThrowSlot = null; loot.ToolSlot = null; if (TempSlots[0].Items.Count > 0) { loot.ArmorSlot = TempSlots[0].Items[0].Item; } if (TempSlots[1].Items.Count > 0) { loot.HeadSlot = TempSlots[1].Items[0].Item; } if (TempSlots[2].Items.Count > 0) { loot.RifleSlot = TempSlots[2].Items[0].Item; } if (TempSlots[3].Items.Count > 0) { loot.SideArmSlot = TempSlots[3].Items[0].Item; } if (TempSlots[4].Items.Count > 0) { loot.ThrowSlot = TempSlots[4].Items[0].Item; } if (TempSlots[5].Items.Count > 0) { loot.ToolSlot = TempSlots[5].Items[0].Item; } }
public virtual object Apply(GridItemData data) { var model = data.Control.GetValue <GridControlDtgeValue>(); dynamic config = new ExpandoObject(); config.gridSize = data.Control.Area.Grid; return(CreateVm(model.Content, data.ContextItems, config)); }
public void SaveInventoryData(HumanCharacter character) { List <GridItemData> datas = character.Inventory.Backpack; datas.Clear(); foreach (GridItem item in BackpackGrid.Items) { GridItemData data = new GridItemData(item.Item, item.ColumnPos, item.RowPos, item.Orientation, item.GetQuantity()); datas.Add(data); } }
void DoRefreshDataSource() { m_ItemList.Clear(); for (int i = 0; i < TotalDataCount; ++i) { GridItemData data = new GridItemData(); data.Id = i; data.Checked = false; data.IsExpand = false; m_ItemList.Add(data); } }
private void SaveInventoryData(Trader trader) { List <GridItemData> datas = trader.TraderInventory; datas.Clear(); foreach (GridItem item in TraderItemGrid.Items) { GridItemData data = new GridItemData(item.Item, item.ColumnPos, item.RowPos, item.Orientation, item.GetQuantity()); datas.Add(data); } }
void DoLoadMoreDataSource() { int count = m_ItemList.Count; for (int k = 0; k < m_LoadMoreCount; ++k) { int i = k + count; GridItemData data = new GridItemData(); data.Id = i; data.Checked = false; data.IsExpand = false; m_ItemList.Add(data); } }
void DoRefreshDataSource() { mItemDataList.Clear(); for (int i = 0; i < mTreeViewItemCount; ++i) { TreeItemData tData = new TreeItemData(); tData.mName = "Item" + i; mItemDataList.Add(tData); //int childCount = mTreeViewChildItemCount; int childCount = mTreeViewChildItemCountList[i]; for (int j = 1; j <= childCount; ++j) { GridItemData childItemData = new GridItemData(); //childItemData.mName = "Item" + i + ":Child" + j; //childItemData.mDesc = "Item Desc For " + childItemData.mName; //childItemData.mStarCount = Random.Range(0, 6); //childItemData.mFileSize = Random.Range(20, 999); tData.AddChild(childItemData); } } }
private void SaveInventoryData() { GameObject target = GameManager.Inst.PlayerControl.SelectedPC.MyAI.BlackBoard.UseTarget; //Debug.Log("target is null? " + target == null); if (_currentChest == null) { return; } List <GridItemData> datas = _currentChest.Items; datas.Clear(); foreach (GridItem item in ChestGrid.Items) { GridItemData data = new GridItemData(item.Item, item.ColumnPos, item.RowPos, item.Orientation, item.GetQuantity()); datas.Add(data); } }
protected override LoopListViewItem2 OnGetItemByIndex(LoopListView2 listView, int index) { if (index < 0 || index >= DataManger.TotalItemCount) { return(null); } GridItemData itemData = DataManger.GetItemDataByIndex(index); if (itemData == null) { return(null); } LoopListViewItem2 item = listView.NewListViewItem(ItemName); for (int i = 0; i < row; i++) { int itemIndex = index * row + i; EquipItem itemScript = item.transform.GetChild(i).GetComponent <EquipItem>(); if (itemIndex >= DataManger.TotalDataCount) { itemScript.gameObject.SetActive(false); continue; } else { itemScript.gameObject.SetActive(true); } itemScript.Init(); itemScript.SetData(itemIndex, UnityEngine.Random.Range(1, 6), SpriteArray[UnityEngine.Random.Range(0, SpriteArray.Length)].name, UnityEngine.Random.Range(0, 2) == 1, UnityEngine.Random.Range(1, 1000), UnityEngine.Random.Range(1, 6)); itemScript.GetComponent <Button>().onClick.RemoveAllListeners(); itemScript.GetComponent <Button>().onClick.AddListener(delegate { Debug.Log(itemScript.Index); }); } return(item); }
public void OnTakeObjectFinish() { //if there's pickup item highlighted by the hand cursor, pick it up PickupItem pickup = MyAI.BlackBoard.PickupTarget; if(pickup != null) { int colPos; int rowPos; GridItemOrient orientation; /* if(this.Inventory.FitItemInBodySlot(pickup.Item)) { GameObject.Destroy(MyAI.BlackBoard.PickupTarget.GetSparkleObject()); GameObject.Destroy(MyAI.BlackBoard.PickupTarget.gameObject); } */ if(this.Inventory.FitItemInBackpack(pickup.Item, out colPos, out rowPos, out orientation)) { Debug.Log("Found backpack fit " + colPos + ", " + rowPos + " orientation " + orientation); GridItemData itemData = new GridItemData(pickup.Item, colPos, rowPos, orientation, pickup.Quantity); this.Inventory.Backpack.Add(itemData); GameObject.Destroy(MyAI.BlackBoard.PickupTarget.GetSparkleObject()); GameObject.Destroy(MyAI.BlackBoard.PickupTarget.gameObject); } else { Debug.Log("Wont fit"); if(this.MyAI.ControlType == AIControlType.Player) { UIEventHandler.Instance.TriggerToggleInventory(); GameManager.Inst.UIManager.WindowPanel.InventoryPanel.AddUnfitItem(pickup); GameObject.Destroy(MyAI.BlackBoard.PickupTarget.GetSparkleObject()); GameObject.Destroy(MyAI.BlackBoard.PickupTarget.gameObject); } } } MyAI.BlackBoard.PickupTarget = null; //move weapon back to right hand mount if(this.MyReference.CurrentWeapon != null && MyAnimator.GetInteger("WeaponType") == (int)WeaponAnimType.Longgun) { Weapon myWeapon = this.MyReference.CurrentWeapon.GetComponent<Weapon>(); myWeapon.transform.parent = MyReference.RightHandWeaponMount.transform; myWeapon.transform.localPosition = myWeapon.InHandPosition; myWeapon.transform.localEulerAngles = myWeapon.InHandAngles; } }
public void SetData(GridItemData data) { this.data = (FSData)data; Refresh(); }
private void ExecuteItemScript(string [] tokens) { if (tokens[1] == "receive") { string itemID = tokens[2]; int quantity = Convert.ToInt32(tokens[3]); int colPos; int rowPos; GridItemOrient orientation; Item item = GameManager.Inst.ItemManager.LoadItem(itemID); float durability = item.MaxDurability; if (tokens.Length >= 5) { durability = item.MaxDurability * Convert.ToSingle(tokens[4]); } item.Durability = durability; HumanCharacter player = GameManager.Inst.PlayerControl.SelectedPC; if (player.Inventory.FitItemInBackpack(item, out colPos, out rowPos, out orientation)) { Debug.Log("Found backpack fit " + colPos + ", " + rowPos + " orientation " + orientation); GridItemData itemData = new GridItemData(item, colPos, rowPos, orientation, quantity); player.Inventory.Backpack.Add(itemData); GameManager.Inst.PlayerControl.Party.RefreshAllMemberWeight(); } else { var resource = Resources.Load(item.PrefabName + "Pickup"); if (resource != null) { GameObject pickup = GameObject.Instantiate(resource) as GameObject; pickup.transform.position = player.transform.position + new Vector3(UnityEngine.Random.Range(-0.2f, 0.2f), 1f, UnityEngine.Random.Range(-0.2f, 0.2f)); Transform parent = GameManager.Inst.ItemManager.FindPickupItemParent(pickup.transform); if (parent != null) { pickup.transform.parent = parent; } pickup.GetComponent <PickupItem>().Item = item; pickup.GetComponent <PickupItem>().Quantity = quantity; } } GameManager.Inst.UIManager.SetConsoleText("Received item: " + item.Name + " x " + quantity); } else if (tokens[1] == "lose") { string itemID = tokens[2]; int quantity = Convert.ToInt32(tokens[3]); HumanCharacter player = GameManager.Inst.PlayerControl.SelectedPC; if (tokens.Length >= 5) { float desiredDurabilityPercent = Convert.ToSingle(tokens[4]) / 100f; //look for an item with durablity greater than desired List <GridItemData> items = player.Inventory.FindItemsInBackpack(itemID); foreach (GridItemData item in items) { float durability = item.Item.Durability / item.Item.MaxDurability; if (durability >= desiredDurabilityPercent) { player.Inventory.RemoveItemFromBackpack(item); } } } else { player.Inventory.RemoveItemsFromBackpack(itemID, quantity); GameManager.Inst.UIManager.SetConsoleText("Lost item: " + GameManager.Inst.ItemManager.GetItemNameFromID(itemID) + " x " + quantity); } } }
private LoopListViewItem2 OnGetItemByIndex1(LoopListView2 listView, int index) { if (index < 0) { return(null); } /*to check the index'th item is a TreeItem or a TreeChildItem.for example, * * 0 TreeItem0 * 1 TreeChildItem0_0 * 2 TreeChildItem0_1 * 3 TreeChildItem0_2 * 4 TreeChildItem0_3 * 5 TreeItem1 * 6 TreeChildItem1_0 * 7 TreeChildItem1_1 * 8 TreeChildItem1_2 * 9 TreeItem2 * 10 TreeChildItem2_0 * 11 TreeChildItem2_1 * 12 TreeChildItem2_2 * * the first column value is the param 'index', for example, if index is 1, * then we should return TreeChildItem0_0 to SuperScrollView, and if index is 5, * then we should return TreeItem1 to SuperScrollView */ TreeViewItemCountData countData = TreeItemCountMgr.QueryTreeItemByTotalIndex(index); if (countData == null) { return(null); } int treeItemIndex = countData.mTreeItemIndex; TreeItemData treeViewItemData = TreeData.GetItemDataByIndex(treeItemIndex); if (countData.IsChild(index) == false)// if is a TreeItem { //get a new TreeItem LoopListViewItem2 item = listView.NewListViewItem(ItemNameList[0]); TreeItem1 itemScript = item.GetComponent <TreeItem1>(); if (item.IsInitHandlerCalled == false) { item.IsInitHandlerCalled = true; itemScript.Init(); itemScript.SetClickCallBack(this.OnExpandClicked); } //update the TreeItem's content itemScript.mText.text = treeViewItemData.mName; itemScript.SetItemData(treeItemIndex, countData.mIsExpand); return(item); } else { int childIndex = countData.GetChildIndex(index); GridItemData itemData = treeViewItemData.GetChild(childIndex); if (itemData == null) { return(null); } LoopListViewItem2 item = listView.NewListViewItem(ItemNameList[1]); TreeItem2 itemScript = item.GetComponent <TreeItem2>(); if (item.IsInitHandlerCalled == false) { item.IsInitHandlerCalled = true; itemScript.Init(); } return(item); } }
public void AddChild(GridItemData data) { mChildItemDataList.Add(data); }
// Use this for initialization public void Start() { inventory = (Inventory)Game.FSM.Top.GetStateComponent("Inventory"); data = GetComponent <GridItemData>(); }
private void SaveInventoryData() { Character lootTarget = GameManager.Inst.PlayerControl.SelectedPC.MyAI.BlackBoard.InteractTarget; if(lootTarget == null) { return; } CharacterInventory loot = lootTarget.Inventory; List<GridItemData> datas = loot.Backpack; datas.Clear(); foreach(GridItem item in BackpackGrid.Items) { GridItemData data = new GridItemData(item.Item, item.ColumnPos, item.RowPos, item.Orientation, item.GetQuantity()); datas.Add(data); } //save body slot items loot.ArmorSlot = null; loot.HeadSlot = null; loot.RifleSlot = null; loot.SideArmSlot = null; loot.ThrowSlot = null; loot.ToolSlot = null; if(TempSlots[0].Items.Count > 0) { loot.ArmorSlot = TempSlots[0].Items[0].Item; } if(TempSlots[1].Items.Count > 0) { loot.HeadSlot = TempSlots[1].Items[0].Item; } if(TempSlots[2].Items.Count > 0) { loot.RifleSlot = TempSlots[2].Items[0].Item; } if(TempSlots[3].Items.Count > 0) { loot.SideArmSlot = TempSlots[3].Items[0].Item; } if(TempSlots[4].Items.Count > 0) { loot.ThrowSlot = TempSlots[4].Items[0].Item; } if(TempSlots[5].Items.Count > 0) { loot.ToolSlot = TempSlots[5].Items[0].Item; } }
private void SaveInventoryData(HumanCharacter character) { List<GridItemData> datas = character.Inventory.Backpack; datas.Clear(); foreach(GridItem item in BackpackGrid.Items) { GridItemData data = new GridItemData(item.Item, item.ColumnPos, item.RowPos, item.Orientation, item.GetQuantity()); datas.Add(data); } }
public override LoopListViewItem2 OnGetItemByIndex(LoopListView2 listView, int index) { if (index < 0) { return null; } /*to check the index'th item is a TreeItem or a TreeChildItem.for example, 0 TreeItem0 1 TreeChildItem0_0 2 TreeChildItem0_1 3 TreeChildItem0_2 4 TreeChildItem0_3 5 TreeItem1 6 TreeChildItem1_0 7 TreeChildItem1_1 8 TreeChildItem1_2 9 TreeItem2 10 TreeChildItem2_0 11 TreeChildItem2_1 12 TreeChildItem2_2 the first column value is the param 'index', for example, if index is 1, then we should return TreeChildItem0_0 to SuperScrollView, and if index is 5, then we should return TreeItem1 to SuperScrollView */ TreeViewItemCountData countData = TreeItemCountMgr.QueryTreeItemByTotalIndex(index); if (countData == null) { return null; } int treeItemIndex = countData.mTreeItemIndex; TreeItemData treeViewItemData = TreeData.GetItemDataByIndex(treeItemIndex); if (countData.IsChild(index) == false)// if is a TreeItem { //get a new TreeItem LoopListViewItem2 item = listView.NewListViewItem(ItemNameList[0]); TreeItem1 itemScript = item.GetComponent<TreeItem1>(); if (item.IsInitHandlerCalled == false) { item.IsInitHandlerCalled = true; itemScript.Init(); itemScript.SetClickCallBack(this.OnExpandClicked); } itemScript.mText.text = treeViewItemData.mName; //Debug.Log(index); itemScript.mText.text = m_Achievement1List[treeItemIndex]; itemScript.SetItemData(treeItemIndex, countData.mIsExpand); return item; } else { int childIndex = countData.GetChildIndex(index); GridItemData itemData = treeViewItemData.GetChild(childIndex); if (itemData == null) { return null; } LoopListViewItem2 item = listView.NewListViewItem(ItemNameList[1]); TreeItem2 itemScript = item.GetComponent<TreeItem2>(); if (item.IsInitHandlerCalled == false) { item.IsInitHandlerCalled = true; itemScript.Init(); } itemScript.BtnGet.onClick.AddListener(delegate { Debug.Log("领取 "+itemScript.mNameText.text); }); Vector3 v3 = itemScript.transform.localPosition; itemScript.transform.localPosition = new Vector3(v3.x + 50, v3.y, v3.z); itemScript.SetData(m_Achievement2List[treeItemIndex][childIndex]); return item; } }
public void SetItemData(GridItemData itemData, int itemIndex, int childIndex) { mItemDataIndex = itemIndex; mChildDataIndex = childIndex; }