new private void Start()
    {
        base.Start();
        mind = GetComponentInParent <AiUnitMind>();
        if (mind)
        {
            mind.enabled = false;
        }

        movement = GetComponentInParent <AiMovement>();
        if (movement)
        {
            movement.enabled = false;
        }
    }
    protected void Start()
    {
        if (!fraction)
        {
            fraction = GetComponent <AiFraction>();
        }

        if (!health)
        {
            health = GetComponent <HealthController>();
        }

        if (!mind)
        {
            mind = GetComponent <AiUnitMind>();
        }
    }
Exemple #3
0
 public void Start()
 {
     mind = GetComponentInParent <AiUnitMind>();
 }
 protected void Start()
 {
     myMind = GetComponentInParent <AiUnitMind>();
 }
Exemple #5
0
 // Use this for initialization
 void Start()
 {
     myMind = GetComponent <AiUnitMind>();
 }