new private void Start() { base.Start(); mind = GetComponentInParent <AiUnitMind>(); if (mind) { mind.enabled = false; } movement = GetComponentInParent <AiMovement>(); if (movement) { movement.enabled = false; } }
protected void Start() { if (!fraction) { fraction = GetComponent <AiFraction>(); } if (!health) { health = GetComponent <HealthController>(); } if (!mind) { mind = GetComponent <AiUnitMind>(); } }
public void Start() { mind = GetComponentInParent <AiUnitMind>(); }
protected void Start() { myMind = GetComponentInParent <AiUnitMind>(); }
// Use this for initialization void Start() { myMind = GetComponent <AiUnitMind>(); }