Exemple #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        AiMonster ai = collision.GetComponent <AiMonster>();

        if (ai != null)
        {
            ai.NormalTarget = next.gameObject;
        }
    }
 private void Start()
 {
     m_aiMonster     = GetComponent <AiMonster>();
     m_healthHandler = GetComponent <HealthHandler>();
     if (m_aiMonster == null || m_healthHandler == null)
     {
         Debug.LogError("No health handler and ai monster attached " + this);
     }
     if (networkObject == null)
     {
         this.enabled = false;
         return;
     }
 }