/// <inheritdoc/> protected override void UnsubscribeEvents() { Instance = null; PlayerEvent.Destroying -= OnDestroying; PlayerEvent.Died -= OnDied; PlayerEvent.Shooting -= OnShooting; base.UnsubscribeEvents(); }
/// <inheritdoc/> protected override void SubscribeEvents() { Instance = this; PlayerEvent.Destroying += OnDestroying; PlayerEvent.Died += OnDied; PlayerEvent.Shooting += OnShooting; base.SubscribeEvents(); }