public void Act() { if (Vector3.Distance(transform.position, ball.position) < config.kickableRange * 1.25f || isOptimalBallCharger) { utils.MoveToAndKickBall(); } else { utils.PositionToReceiveBall(currentTargetPosition.x, currentTargetPosition.z); } stepsSincePositionWrite++; stepsSinceTargetWrite++; }
public override void AgentAction(float[] vectorAction, string textAction) { utils.MoveToAndKickBall(); }