public virtual void Tick() { if (_agent.Health.IsDead) { _agent.StateMachine.ChangeState(new DeathState(_agent)); return; } MoveAgent(); if (_brain.Roll == true && _brain.Attack != true) { _agent.StateMachine.ChangeState(new RollingState(_agent)); } if (_brain.Attack == true) { _agentBody.Attack(); } if (_brain.MeleeAttack) { _agent.Body.MeleeAttack(); } if (_brain.SwitchWeapons == true) { _agentBody.SwitchWeapons(); } if (_agent.Physics.IsFalling) { _stateMachine.ChangeState(new FallState(_agent)); } }