private void RecoverAether() { if (aetherComponent != null) { aetherComponent.Add((int)(info.Armc.amount * powerScale)); } }
public override void OnDamageDealt(Character caster, Character target, Skill fromSkill, Modifier fromModifier, int damage) { base.OnDamageDealt(caster, target, fromSkill, fromModifier, damage); if (target == targetCharacter) { aetherComponent.Add((int)(info.AetherOnDamagedModifierConfig.aether * powerScale)); } }