private void RecoverAether()
 {
     if (aetherComponent != null)
     {
         aetherComponent.Add((int)(info.Armc.amount * powerScale));
     }
 }
        public override void OnDamageDealt(Character caster, Character target, Skill fromSkill, Modifier fromModifier, int damage)
        {
            base.OnDamageDealt(caster, target, fromSkill, fromModifier, damage);

            if (target == targetCharacter)
            {
                aetherComponent.Add((int)(info.AetherOnDamagedModifierConfig.aether * powerScale));
            }
        }