Exemple #1
0
        private Vector2 GetTranslatedActorPosForRender(ActorRender acRender)
        {
            var translatedX = acRender.Position.X - acRender.Size.X / 2;
            var translatedY = acRender.Position.Y + acRender.Size.Y / 2;

            return(new Vector2(translatedX, translatedY));
        }
Exemple #2
0
        /// <summary>
        /// True if actor is in camera view range
        /// </summary>
        /// <param name="acrender"></param>
        /// <returns></returns>
        private bool IsActorInRenderRange(ActorRender acrender)
        {
            Vector2 cameraSize = GetCameraRenderSize();
            float   xDistance  = Math.Abs(acrender.Position.X - Camera.CameraX);
            float   cameraXWidthWithExtraBufferRange = cameraSize.X + 150;

            //Render distance is only applied on x coord
            return(xDistance <= cameraXWidthWithExtraBufferRange);
        }