public void initializeStatus() { Debug.Log("추가스텟 로딩"); additionalStatus = GameObject.FindGameObjectWithTag("GameManager").GetComponent <AdditionalStatus>(); Debug.Log("추가스텟 공격 " + additionalStatus.getAdditionalDamage()); loadWholeStatus(this.tag); }
//스텟을 초기화합니다. void Start() { if (this.tag == "Player") { isPlayer = true; } else { isPlayer = false; } itemDMG = 0; itemStun = 0; additionalStatus = GameObject.FindGameObjectWithTag("GameManager").GetComponent <AdditionalStatus>(); loadWholeStatus(this.tag); Debug.Log(this.tag + "evil:" + evil); }