public void EndAttack() { ActorAttack.EnsureStopSecondaryMode(); Instance.StartCombatMode(); Instance.BackwardLeftHand(); Instance.ForwardWeapon(); CurrentSpellInCast = null; if (LoadAttackValueInstance != null) { StopCoroutine(LoadAttackValueInstance); LoadAttackValueInstance = null; } LoadAttackValue = 0f; Anim.SetBool("Attacking", false); Anim.SetBool("Charging", false); InGameMainMenuUI.Instance.StopChargingAttack(); }