Exemple #1
0
    void Update()
    {
        if (CanDoAction())
        {
            if ((Input.GetMouseButton(0) || Input.GetMouseButton(1)) && !Game.Instance.isInteractingWithUI && !OnRope)
            {
                Aim();
            }

            if (Input.GetMouseButtonUp(0) || Input.GetMouseButton(1))
            {
                StopAim();
            }

            if (Input.GetKeyDown(InputMap.Map["Pick Up"]))
            {
                Instance.AttemptPickUp();
            }
        }

        if (!Invincible)
        {
            if (CollidingEnemy != null)
            {
                Hurt(CollidingEnemy);
            }
        }

        if (Input.GetKeyDown(InputMap.Map["Wink Emote"]))
        {
            if (Instance.EyesEmoteInstance == null)
            {
                SocketClient.Instance.SendEmote("eyes", "wink");
                Instance.PlayEyesEmote("wink");
            }
        }
        else if (Input.GetKeyDown(InputMap.Map["Sad Eyes Emote"]))
        {
            if (Instance.EyesEmoteInstance == null)
            {
                SocketClient.Instance.SendEmote("eyes", "cry");
                Instance.PlayEyesEmote("cry");
            }
        }
        else if (Input.GetKeyDown(InputMap.Map["Mad Eyes Emote"]))
        {
            if (Instance.EyesEmoteInstance == null)
            {
                SocketClient.Instance.SendEmote("eyes", "angry");
                Instance.PlayEyesEmote("angry");
            }
        }
        else if (Input.GetKeyDown(InputMap.Map["Happy Mouth Emote"]))
        {
            if (Instance.MouthEmoteInstance == null)
            {
                SocketClient.Instance.SendEmote("mouth", "happy");
                Instance.PlayMouthEmote("happy");
            }
        }
        else if (Input.GetKeyDown(InputMap.Map["Sad Mouth Emote"]))
        {
            if (Instance.MouthEmoteInstance == null)
            {
                SocketClient.Instance.SendEmote("mouth", "sad");
                Instance.PlayMouthEmote("sad");
            }
        }
        else if (Input.GetKeyDown(InputMap.Map["Angry Mouth Emote"]))
        {
            if (Instance.MouthEmoteInstance == null)
            {
                SocketClient.Instance.SendEmote("mouth", "angry");
                Instance.PlayMouthEmote("angry");
            }
        }
        else if (Input.GetKeyDown(InputMap.Map["Surprised Mouth Emote"]))
        {
            if (Instance.MouthEmoteInstance == null)
            {
                SocketClient.Instance.SendEmote("mouth", "surprised");
                Instance.PlayMouthEmote("surprised");
            }
        }

        if (!isAiming && AimTimeout > 0)
        {
            AimTimeout -= 1f * Time.deltaTime;
        }
    }