public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output) { object[] args = new object[] { Miscs.GetDebugActorName(instancedAbility.caster), this.LevelBuff, instancedAbility.Evaluate(this.Duration), this.AttachModifiers.Length }; output = string.Format("{0} 触发LevelBuff {1}, 持续时间 {2}, 附带挂 Modifier 数量 {3}", args); return(true); }
public override bool GetDebugOutput(ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt, ref string output) { object[] args = new object[] { Miscs.GetDebugActorName(instancedAbility.caster), Miscs.GetDebugActorName(target), this.Property, instancedAbility.Evaluate(this.Delta) }; output = string.Format("{0} 对 {1} 更改属性 {2}:{3}", args); return(true); }