static int _s_set_m_slotSpineName(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { Actor.SlotBoneItemData __cl_gen_to_be_invoked = (Actor.SlotBoneItemData)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.m_slotSpineName = LuaAPI.lua_tostring(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_m_boneTransform(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { Actor.SlotBoneItemData __cl_gen_to_be_invoked = (Actor.SlotBoneItemData)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.m_boneTransform); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_m_boneTransform(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { Actor.SlotBoneItemData __cl_gen_to_be_invoked = (Actor.SlotBoneItemData)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.m_boneTransform = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string var_slotSpineName = LuaAPI.lua_tostring(L, 2); Actor.SlotBoneItemData __cl_gen_ret = new Actor.SlotBoneItemData(var_slotSpineName); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Actor.SlotBoneItemData constructor!")); }