Beispiel #1
0
        static int _s_set_m_slotSpineName(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                Actor.SlotBoneItemData __cl_gen_to_be_invoked = (Actor.SlotBoneItemData)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.m_slotSpineName = LuaAPI.lua_tostring(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Beispiel #2
0
        static int _g_get_m_boneTransform(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                Actor.SlotBoneItemData __cl_gen_to_be_invoked = (Actor.SlotBoneItemData)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.m_boneTransform);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Beispiel #3
0
        static int _s_set_m_boneTransform(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                Actor.SlotBoneItemData __cl_gen_to_be_invoked = (Actor.SlotBoneItemData)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.m_boneTransform = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Beispiel #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string var_slotSpineName = LuaAPI.lua_tostring(L, 2);

                    Actor.SlotBoneItemData __cl_gen_ret = new Actor.SlotBoneItemData(var_slotSpineName);
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Actor.SlotBoneItemData constructor!"));
        }