void IsShooting() { //float mouse = Input.GetAxis("Fire1"); bool isShot = (Input.GetAxis("Fire1") > 0); if (isShot && ActiveWeapon.CanShot() && (Ammo[ActiveWeapon.AmmoType] >= ActiveWeapon.AmmoPerShot)) { Ammo[ActiveWeapon.AmmoType] -= ActiveWeapon.AmmoPerShot; ActiveWeapon.Shot(shotSpawn); } else { return; } }