internal void GetActiveUniformBlockiv(uint program, int uniformBlockIndex, ActiveUniformBlockParameter pname, int[] @params) { _glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, @params); CheckForError(); }
public static void GetActiveUniformBlockiv(uint program, uint uniformBlockIndex, ActiveUniformBlockParameter pname, int parameters) { glGetActiveUniformBlockiv deleg = BaseGraphicsContext.Current.Loader.Get<glGetActiveUniformBlockiv>(); if (deleg != null) deleg(program, uniformBlockIndex, pname, parameters); }