public void OnRecievedMessage(RecievedLobbyChatMessageEvent e, Node any, [JoinAll] ActiveOverallChannel activeOverallChannel, [JoinAll] Dialog dialog) { if (!e.Message.System) { dialog.chatDialog.AddUIMessage(e.Message); } }
public void ShowReceivedMessage(NodeRemoveEvent e, ActiveOverallChannel activeOverallChannel, [JoinAll] Dialog dialog) { dialog.chatDialog.SetInputInteractable(true); }
public void ShowReceivedMessage(NodeAddedEvent e, ActiveOverallChannel activeOverallChannel, Dialog dialog) { dialog.chatDialog.SetInputInteractable(false); }