Beispiel #1
0
 public void OnRecievedMessage(RecievedLobbyChatMessageEvent e, Node any, [JoinAll] ActiveOverallChannel activeOverallChannel, [JoinAll] Dialog dialog)
 {
     if (!e.Message.System)
     {
         dialog.chatDialog.AddUIMessage(e.Message);
     }
 }
Beispiel #2
0
 public void ShowReceivedMessage(NodeRemoveEvent e, ActiveOverallChannel activeOverallChannel, [JoinAll] Dialog dialog)
 {
     dialog.chatDialog.SetInputInteractable(true);
 }
Beispiel #3
0
 public void ShowReceivedMessage(NodeAddedEvent e, ActiveOverallChannel activeOverallChannel, Dialog dialog)
 {
     dialog.chatDialog.SetInputInteractable(false);
 }