Exemple #1
0
 private void PostLoad()
 {
     // finding objects should only be done when the level is finished loading
     // otherwise some objects may not be instantiated yet
     ReferencedSequence = ActionSequence.FindSequence(SequenceName);
     ReferencedSequence.ReferencedGameObject = gameObject;
 }
Exemple #2
0
 private void PostLoad()
 {
     _referencedSequence = ActionSequence.FindSequence(SequenceName);
 }