Exemple #1
0
    public void SortSoldierList()
    {
        activeSoldiers.Sort((s1, s2) => (s1.loadout.speed * 10 + (s1.loadout.subspeed)).CompareTo(s2.loadout.speed * 10 + (s2.loadout.subspeed)));
        reactsOnStack.Clear();
        foreach (Soldier el in activeSoldiers)
        {
            if (el.loadout.reactionActions.Count > 0)
            {
                //add all reactions
                foreach (int elr in el.loadout.reactionActions)
                {
                    if (el.inOverwatch == false && elr == 1)
                    {
                    }
                    else
                    {
                        reactsOnStack.Add(actionManager.ConfirmReaction(elr, el, GetComponent <TurnManager>()));
                    }
                }
                Debug.Log("adding react");
            }
        }
        currentSoldier = activeSoldiers[activeSoldiers.Count - 1];
        currentSoldier.Focus();
        moveRemaining = currentSoldier.SpendMove(0);


        UpdateTargetList(15);
        TabTarget(0, 0);
        posmark = currentSoldier.transform.position;
        // uiManager.SetSoldierDisplayerText(currentSoldier);
        uiManager.SetTurnList(activeSoldiers);
        lookTarget            = currentSoldier;
        movepointsText.text   = currentSoldier.movepoints.ToString();
        actionRemaining       = currentSoldier.actionpoints;
        actionpointstext.text = currentSoldier.actionpoints.ToString();
        lastpos       = currentSoldier.transform.position;
        posmark       = currentSoldier.transform.position;
        moveRemaining = currentSoldier.SpendMove(0);



        cam.GetComponent <ThirdPersonOrbitCam>().player = currentSoldier.transform;
    }