public void StartActionList(Universe universe)  // Do not use Reference Types from Universe here! Links will be changed.
        {
            SquadIdGenerator = new IdGenerator(10, universe.Game.MaxUnitGroup);

            ActionList.ActionCreateNewSquad(SquadList, (int)Squads.Fighters, VehicleType.Fighter);
            ActionList.ActionCreateNewSquad(SquadList, (int)Squads.Arrvs, VehicleType.Arrv);
            ActionList.ActionCreateNewSquad(SquadList, (int)Squads.Ifvs, VehicleType.Ifv);
            ActionList.ActionCreateNewSquad(SquadList, (int)Squads.Helicopters, VehicleType.Helicopter);
            ActionList.ActionCreateNewSquad(SquadList, (int)Squads.Tanks, VehicleType.Tank);



            //ActionList.ActionMoveAndCombine(SquadList, (int)Squads.Helicopters, (int)Squads.Ifvs, SquadIdGenerator.New, DeferredActionList, Universe.World.TickIndex, 1500);
            //ActionList.ActionMoveAndCombine(SquadList, (int)Squads.Fighters, (int)Squads.Tanks, SquadIdGenerator.New, DeferredActionList, Universe.World.TickIndex, 1500);
        }