private static void LoadTopicListenDataPostfix(ActionGame.Communication.Info __instance, int _personality, bool __result) { Logger.LogFatal($"{nameof(LoadTopicListenDataPostfix)}: personality={_personality}, result={__result}"); foreach (var entry in __instance.dicTopicListenInfo) { Logger.LogFatal($"{nameof(LoadTopicListenDataPostfix)}:{entry.Key} => {entry.Value}"); } }
private static void InfoInit(ActionGame.Communication.Info __instance) => ActionGameInfoInstance = __instance;
private static void GetTopicListenInfoPrefix(ActionGame.Communication.Info __instance, int _no) { Logger.LogFatal($"ActionGame.Communication.Info.GetTopicListenInfo: {_no}"); }