private static void LoadTopicListenDataPostfix(ActionGame.Communication.Info __instance, int _personality, bool __result)
 {
     Logger.LogFatal($"{nameof(LoadTopicListenDataPostfix)}: personality={_personality}, result={__result}");
     foreach (var entry in __instance.dicTopicListenInfo)
     {
         Logger.LogFatal($"{nameof(LoadTopicListenDataPostfix)}:{entry.Key} => {entry.Value}");
     }
 }
 private static void InfoInit(ActionGame.Communication.Info __instance) => ActionGameInfoInstance = __instance;
 private static void GetTopicListenInfoPrefix(ActionGame.Communication.Info __instance, int _no)
 {
     Logger.LogFatal($"ActionGame.Communication.Info.GetTopicListenInfo: {_no}");
 }