private void Update() { if (obj.transform.position == target) { // 完成动作后destroy GameSceneController.GetInstance().setMoving(false); if (monitor != null) { monitor.OnActionDone(this); } Destroy(this); } }
private void Update() { transform.position = Vector3.MoveTowards(transform.position, target, speed * Time.deltaTime); // Destroy after done if (transform.position == target) { GameSceneController.GetInstance().setMoving(false); if (monitor != null) { monitor.OnActionDone(this); } Destroy(this); } }