public override void ReturnToPool() { HandleAnimationComplete(); OnEntityReachedTarget.ClearCallback(); base.ReturnToPool(); }
public virtual void ReturnToPool() { ID = 0; BackingEntity = null; EntityBehaviour = null; SpriteRenderer.color = Color.white; SpriteRenderer.transform.localPosition = Vector3.zero; PlayAnimation(null); OnEndOfUpdate.ClearCallback(); OnEntityFinishedAnimation.ClearCallback(); gameObject.SetActive(false); MyObjectPool?.ReturnObjectToPool(this); }