void OnHit(AbilityHit evt) { if (delay > 0) { timer = new Timer(delay); } else { Destroy(); } }
public void EnableDisableObjects(AbilityHit evt) { if (toEnable != null) { for (int i = 0; i < toEnable.Length; i++) { if (toEnable[i] != null) { toEnable[i].SetActive(true); } } } if (toDisable != null) { for (int i = 0; i < toDisable.Length; i++) { if (toDisable[i] != null) { toDisable[i].SetActive(false); } } } }