Beispiel #1
0
 void OnHit(AbilityHit evt)
 {
     if (delay > 0)
     {
         timer = new Timer(delay);
     }
     else
     {
         Destroy();
     }
 }
 public void EnableDisableObjects(AbilityHit evt)
 {
     if (toEnable != null)
     {
         for (int i = 0; i < toEnable.Length; i++)
         {
             if (toEnable[i] != null)
             {
                 toEnable[i].SetActive(true);
             }
         }
     }
     if (toDisable != null)
     {
         for (int i = 0; i < toDisable.Length; i++)
         {
             if (toDisable[i] != null)
             {
                 toDisable[i].SetActive(false);
             }
         }
     }
 }