static WeaponSlot getWeaponSlot(UnitEntityData attacker, AbilityCustomMeleeAttack custom_ability) { attacker?.Ensure <UnitPartVitalStrikeTracker>().enable(); return(!custom_ability.IsVitalStrike ? attacker.GetThreatHand() : attacker.Body.PrimaryHand); }
static WeaponSlot getWeaponSlot(UnitEntityData attacker, AbilityCustomMeleeAttack custom_ability) { return(!custom_ability.IsVitalStrike ? attacker.GetThreatHand() : attacker.Body.PrimaryHand); }