Beispiel #1
0
 static WeaponSlot getWeaponSlot(UnitEntityData attacker, AbilityCustomMeleeAttack custom_ability)
 {
     attacker?.Ensure <UnitPartVitalStrikeTracker>().enable();
     return(!custom_ability.IsVitalStrike ? attacker.GetThreatHand() : attacker.Body.PrimaryHand);
 }
Beispiel #2
0
 static WeaponSlot getWeaponSlot(UnitEntityData attacker, AbilityCustomMeleeAttack custom_ability)
 {
     return(!custom_ability.IsVitalStrike ? attacker.GetThreatHand() : attacker.Body.PrimaryHand);
 }